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Unit Colors and Desyncs

04-03-2007, 05:52 PM#1
Szythe
Can you change the unit color (not the vertex coloring, the actual player-color) of a unit for a local player without causing a desync? It's pretty easily tested except I can't host games, so I can't test it for myself.
04-03-2007, 06:52 PM#2
blu_da_noob
Just changing the player colour would, logically speaking, not desync. It's the same kind of thing as changing vertex colour (ie only visual). So I'd say most likely, but perhaps test to be sure.
04-03-2007, 06:56 PM#3
Rising_Dusk
This should work perfectly fine.

How do you think Mirror Image works?
It makes the illusion blue locally for the owning player.
Same principle as unit color.
04-03-2007, 07:08 PM#4
blu_da_noob
He's talking about team colour, not vertex colour.
04-03-2007, 07:22 PM#5
The)TideHunter(
Maybe not illusions, but on your minimap you have the little button to change everybodies team colour with 3 options, i dunno if Blizzard did it with local block, but they might have.
04-03-2007, 07:26 PM#6
Rising_Dusk
Quote:
Same principle as unit color.
It should work the same way; Tide has a valid point.
04-03-2007, 09:20 PM#7
blu_da_noob
Well yeah that's what I said in my first post.

(Psst, this is kind of spam but you have 2000 posts :P)
04-03-2007, 09:50 PM#8
BattleBotv8.2
It's hard to focus for me right now, so forgive me if I'm mistaken.

Do you want all units owned and to be created by player change from lets say red to blue? If so, will simply using Unit - Change Color work if you pick every unit on map owned by red? And then turn on triggers so when every new unit trained/created/aquired for that player simply change color?