| 04-04-2007, 03:00 AM | #1 |
Or am I completely off... Abilities can be refreshed only as one set correct? Or at least that's what I've heard a lot from people (Using the simple reset all cooldowns trigger). There also is the way of using Engineering Upgrade, but that's a pain in the butt. But then some DotAer produces a test map with a passive that gives a chance to instantly refresh a SINGLE ability at a time when cast on a percent chance... (Test map below) If this was known before, I guess just ignore this... but if it wasn't, could someone possibly explain this and why it was overlooked? >_> |
| 04-04-2007, 03:02 AM | #2 | |
Quote:
JASS:function ResetAbilityCooldown takes unit u, integer ability_id returns nothing call UnitRemoveAbility(u, ability_id) call UnitAddAbility(u, ability_id) endfunction |
| 04-04-2007, 08:20 PM | #3 |
Earth-Fury, that would work only if the ability isn't intended to be leveled up. Otherwise, it gets removed from the learn-list.... Or so I've heard. |
| 04-04-2007, 09:13 PM | #4 | |
Quote:
Nope. It works fine for learning abilities. As long as an ability is on the original list in the OE it seems to work ok. And this is the method used in the test map. |
| 04-04-2007, 09:20 PM | #5 |
Ooooohhh, Ok. I'm thinking of adding it w/ triggers. |
