| 04-04-2007, 09:58 AM | #1 |
Ok, I made an ability called Burning Crucible, it is based off Acid Bomb. Its effect is this: Instantly destroys target structure, and nearby structures are dealt 25 damage per second and lose 10 armor for 12 seconds. Targeting: Enemy, Structure The problem is that it retards and aims at the target structure, that's alright, but nearby structures aren't aflicted. It's as if the blast didn't even touch them. So my problem is - How do you get Acid Bomb based abilities to splash on to nearby structures? |
| 04-04-2007, 10:09 AM | #2 |
Acid Bomb was intentionally used for units. Try running it (test) it a few more times checking fields. Then if it doesn't work trigger it -Av3n |
| 04-04-2007, 10:13 AM | #3 |
You're probably running into some hardcoding issues, you'll probably need to trigger it. Try returning the targets to normal and see if it works on units, if it doesn't then you've made a mistake, if it does then you'll need to trigger it. |
| 04-04-2007, 08:49 PM | #4 |
Hm... It does need triggering... at least it CAN look cooler with triggering... I noticed that it had Enemy, Structure targeting checked and it hit the test ghouls... instead of nearby walls... |
| 04-04-2007, 10:27 PM | #5 |
Sometimes abilities just have properties stuck to them you can't change. I would agree to just dummy cast the aoe part of it. |
