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Using Custom Skins/Models but keeping file size down...

01-10-2003, 11:43 PM#1
Guest
Maybe I should post this in the skinning forum but...

I have a new map idea I'm going to begin working on but I know it's going to require several new skins/models/buttons to make it look good. I'm not worried about the how-to's of modelling or skinning. I've done it before in other games (aka Quake/Half-Life) and the principal is pretty similar.

I'm worried about the file size of my .w3m files. Any advice on how to keep the file size reasonable?
01-11-2003, 09:27 AM#2
Kerry
No there isnt a good way to keep the size down... the only solution is not using custom files.