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Attack-move to rect issue...

04-04-2007, 08:12 PM#1
darkwulfv
Ok. I've got a trigger that, every so often, it tells the units in Rect X to attack-move to the center of Rect Y. They do that fine and dandy... expect they walk back to Rect X. Anyone know why? And does anyone know how to fix it?
04-04-2007, 08:17 PM#2
Centreri
I've seen this happen in Vuen's D&D; is the unit shared control with a computer player? Or just you? If it's just you, I have no idea.
04-04-2007, 08:37 PM#3
Earth-Fury
Ignore unit guard position?
Trigger:
AI - Ignore (Last created unit)'s guard position
04-04-2007, 08:39 PM#4
darkwulfv
The units are controlled by an AI-less (at least, theres no AI turned on or nothing. Just under the techinical control of a CPU) computer. My trigger grabs them from a bunch of certain rects and moves them to a new rect every so often. But they move back.

@Earth-Fury: Will that fix it?
04-04-2007, 08:52 PM#5
Earth-Fury
Quote:
Originally Posted by darkwulfv
@Earth-Fury: Will that fix it?
It sounds like guard position behavyour, so it couldnt hurt to try.
04-04-2007, 09:15 PM#6
blu_da_noob
Yes, that definitely sounds like guard position. If the units are under the control a normal player (ie. players 1-12) use the ignore guard position thing. Otherwise go to gameplay constants and set guard radius and return time etc to 99999.
04-04-2007, 09:19 PM#7
darkwulfv
Ah, sounds good... I think. I'll go try to implement it. Thanks guys.