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My first model for warcraft early WIP

04-05-2007, 06:57 PM#1
Anitarf
So, I decided I should finaly try learning to make models for Warcraft, since I've used 3D Studio Max before it felt silly to not even try making a model for fear of it being too complicated.

So, here it is, an early WIP. I've read jigrael's tutorial which was originaly supposed to be about unwraping but ended up being a full tutorial about how to model a humanoid. After that, I started making a human face like in the tutorial, but once I started working I didn't really look back at it anymore so I don't think the final topology is exactly the same.

So, I'm wondering how good is the result for a generic face, I was hoping I could use it as a base for multiple characters, but that's all mostly in the air at this point. I'm just looking if I can get any useful feedback on what I have so far.
Attached Images
File type: jpgFaceModelWIP.jpg (71.5 KB)
04-05-2007, 08:16 PM#2
Toadcop
Anitarf it's fucking awesome ! i like it ! it's a female low poly face ?
04-05-2007, 08:41 PM#3
akolyt0r
Indeed its quite good
04-06-2007, 06:07 AM#4
TDR
You might want to look at Ben Mathis's "Delilah" series tutorials, in which he illustrates the development of a game character from concept to fully rigged 3d model. It's an excellent tutorial series and it's also video.
http://www.poopinmymouth.com/tutorial/tutorial.htm
04-06-2007, 11:35 AM#5
Daminon
Only you TDR can find sites like this. "Poopinmymouth". Anyway it seems to be pretty good. Nice that you share your secrets. :D
04-06-2007, 12:11 PM#6
TDR
what secrets, that dude is widely known.

but http://www.eatpoo.com/ beats him
04-06-2007, 12:18 PM#7
xXm0rpH3usXx
Quote:
Originally Posted by TDR
what secrets, that dude is widely known.

true, but i have a bad internet connection, takes ages to load the videos...



btw, very nice face! if you dont like animating you can use profet'S import script now to import and tweak anims, did that already and is quite nice!
04-06-2007, 12:25 PM#8
Rising_Dusk
I'm no modeller, but aren't triangles generally bad practice and poorly rendered in WC3?
I seem to recall TDR going insane about always using 4-sided polygons and nothing else.
04-06-2007, 01:26 PM#9
Daminon
TDR says that it doesn't matter much on low poly models. Anyway I try to avoid trigons. However never have 5+ polygons.
04-06-2007, 10:18 PM#10
Anitarf
Quote:
Originally Posted by Rising_Dusk
I seem to recall TDR going insane about always using 4-sided polygons and nothing else.
He's going easy on me because I used editable poly and not editable mesh.

Thanks for the links, TDR, those tutorials are interesting to watch, although his "low poly" is pretty high for wc3 standards. :)

Anyway, here's an update, I added some more detail to the cheeks, finished the forehead and moved some vertices around to get a slightly different shape, so it's now a male face.
Attached Images
File type: jpgFaceModelWIP2.jpg (81.3 KB)
04-06-2007, 10:39 PM#11
Toadcop
looks nice but there are a little slit between the 2 parts of face... and it's visible ! thats not good...
(are you training for your cinematic ? :D )
04-08-2007, 12:28 AM#12
Anitarf
Quote:
Originally Posted by Toadcop
looks nice but there are a little slit between the 2 parts of face... and it's visible ! thats not good...
Since the face is symetrical, I only model half of it and the other half is a reference. I didn't bother to perfectly align the vertcies with the mirror plane earlier, but I did that now.

Quote:
(are you training for your cinematic ? :D )
No, I already have some other people helping me with that, so by the time I get enough modeling experience those models should be long finished. I might use this work for models for a playable map I'm planning to make, though.

Here's another update, I added the back of the head and the neck, the first one has too many polies but most of it will get deleted when I'll put stuff on top of it like hair or a hat/helmet, I'll try to make those lower poly. Not sure how to do the ear properly, though, just with a single polygon and try to make it with the texture alone, or should I model it?

Edit: Added a helmet to the face, based on an old concept sketch.
Attached Images
File type: jpgFaceModelWIP3.jpg (21.9 KB)
File type: jpgFaceModelWIP4.jpg (130.1 KB)
04-09-2007, 02:45 PM#13
Dwarf Zealot
that is really good i love it
04-09-2007, 08:11 PM#14
Anitarf
Quick update, started working on the torso and shoulders. Yay for more wasted polies which won't be seen after I add the shoulderpads and the cloak.

How do you count poligons in 3ds max? I got tired of doing it manualy.
Attached Images
File type: jpgFaceModelWIP5.jpg (48.0 KB)
04-09-2007, 08:42 PM#15
antihero
Your face is too tall, find a good reference and re-examine the anatomy.