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Kingdom Elimination

04-05-2007, 07:47 PM#1
Morkeliph
I have just submitted a new map for approval, but as always, I wouldn't mind additional testing and reviews/suggestions for the map. The map should be considerably well polished, but of course it is in constant development and future versions will undoubtedly be on the way.

A more detailed description of the map and a download can be found here:
Kingdom Elimination

I would also like some help with ideas for future versions. One thing that I have already considered doing (detailed below) I am going to need some help with because I'm not exactly sure where to begin.

What I would like to do is incorporate some kind of player experience system. What I mean by this is the the map will keep track of a players score/performance during a game and store that information somewhere on the players computer at game end. I believe there is a game cache where this sort of information can be stored that is often used in campaigns to save Heroes, etc., but I don't know exactly how to use it. What I would like it to do is this: depending on how a player performs through out the game, they will acquire "player experience points" as the game progresses. When the game ends, the variable that is tracking these points will be saved into the game cache. When the player plays again, depending upon how many points they have accrued, certain unlockable features may or may not be open to them. Some of these features I have already thought of are new race options (Light and Dark for instance), new neutral Hero options, new item options, etc.

If any of you have suggestions for unlockable features, or could direct me in how to properly use the game cache through the triggers, that would be most helpful and I would love to include your name in the game credits. Thanks!
04-06-2007, 01:03 AM#2
Toink
More Info <_<