| 04-05-2007, 11:23 PM | #2 |
Just a question: Is it possible to add a new animation with Magos Editor?? In theory it's possible, but when I tried it's not shown. |
| 04-06-2007, 10:18 AM | #3 |
a new sequence? It is possible if you set a proper interval but the model will be unanimated If you talk about animating it's not possible except bone translation,rotation,scaling |
| 04-09-2007, 12:12 AM | #4 |
Hmmm, I see. Yes, I was needing a new sequence for some naga buildings (temple of tides and tidal guardians), I wanted to modify the original models so they have upgrades with its respective animations. |
| 04-28-2007, 08:53 AM | #5 |
I reformatted it a bit (removed the color tags, which are against the rules etc) I find it very useful, I often want to change Decay to Dissipate. Approved. |
| 04-30-2007, 02:28 PM | #6 |
So there isn't really a way to make a new anim using Magos' editor? Darn it. Oh, and does this also make the unit go "limp"? I mean that their legs kinda dangle behind them as they move up (see any hero model for it). And is it the game that adds the transparency or is it something in the model? |
| 05-06-2007, 06:33 AM | #7 |
The picture shows it isn't. Perhaps there is a way, but I don't think it's in Mago's. |
| 05-09-2007, 04:42 AM | #8 |
There is a way to add animations.. but you need magos editor and Warshape, and it requires text editing the (corrupt) mdl file and copying the animation sequence into the clean one. It's a trick a learnt about just recently. It is also possible to make new "animations" with the help of the War3editor, but it requires text editing the MDL, and shortening.. a particular animation in order to get a new sequence.. and then checking that the Geoanimations run to the extent of the modified animation sequences. Heres an example: You want to make an "Work" Animation for a model that doesnt have it. The you look at the "Stand" animation.. You'll see Stand runs from "44000 to 48000" So you copy that aniamtion sequence guide (normally at the top of the MDL after the textures paths) and change the name of the new animation to work. Now edit "Stand" to go from 44000 to 45000, and set "Work" to go from 45001 to 48000" Now you'll need to check each geoset animation and make sure none goes into the 45001 - 48000 zone (or it will play your new animation) At this point you animation does nothing,.. but you can add new particle emmiters on the model and have them run onlt between 45001 to 48000. And voila.. you have a simple "Work animation". Other than that.. there is little animation you can do with the editor. |
