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Best ability to use for attachment models?

04-06-2007, 12:05 PM#1
Matarael
A tutorial here says that using the Orc - Spike Barrier is the most reliable thing. I always usually use the Human - Sphere for my attachments, but it usually disappears for a moment when the unit is attacking (which sucks if we're using attachments like wings and tails, etc).
I know that using Life Regen Aura will give us team colour.

Now I can't get my Wing attachment to work on my unit using the Spike Barrier. What do you guys think?
04-06-2007, 12:06 PM#2
Panto
I'm happy with Life Regen Aura myself. Use it all the time.
04-06-2007, 12:20 PM#3
Rising_Dusk
There are some tricks to OE attaching.
Your problem is way too vague for any specific help, but I think it might be something like "right hand" or whatever.

In OE, make sure you type the multiple word attachment points as [ "hand", "right" ]
Also make sure the attachment model itself works and isn't screwy.

I use Sphere myself, no reason to use anything else really.
04-06-2007, 04:39 PM#4
zen87
For me i'm using the item armor bonus, btw, Rising_Dusk said, i think this is what you need, I've copied this from somewhere in the forum, but forgotten where, so credit to whoever is writting this :
Quote:
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)

Example attachment point names: "overhead", "hand", "hand left", "foot right mount rear".
04-07-2007, 06:46 PM#5
Matarael
Sorry I wasn't clear: when I said "wing attachment" I meant a wing, like a bird's, which I attached to my unit. Problem so far is that it always disappears for a split second everytime the unit attacks. No problem with any other animations.
I think this might be due to the fact the the original spheres does disappears when the Blood Mage attacks.
I'm going to try the Life Regen Aura now. :D
04-08-2007, 01:02 AM#6
Pyrogasm
Slow Aura (tornado) is the best because you don't have to disable it. It doesn't show up on a unit's command card.
04-08-2007, 02:18 AM#7
Tide-Arc Ephemera
I use triggers to attach models... but... that's me...

BTW. I use triggers because they flow with the unit's death animation and I find it easier to manage than abilities.
04-08-2007, 02:34 AM#8
Pyrogasm
Problem with triggers is that (unless you store them to structs or local handle variables), there's no way to remove the effect.
04-08-2007, 03:16 AM#9
Tide-Arc Ephemera
If I'm using it on only one unit, I use variables, if I'm using it on an army, I switch to abilities (or if I have the effort, array)...
04-08-2007, 10:29 AM#10
Matarael
I had completely forgotten about the Slow Aura. THANKS.
04-08-2007, 12:31 PM#11
blu_da_noob
Quote:
Originally Posted by Pyrogasm
Slow Aura (tornado) is the best because you don't have to disable it. It doesn't show up on a unit's command card.

But it has a buff. For just attaching sfx you want Life Regeneration Aura.
04-08-2007, 01:27 PM#12
Rising_Dusk
What's wrong with Sphere?
It has no buff, it has no icon, it was MEANT for just attaching FX to units...
04-08-2007, 03:17 PM#13
Alevice
Quote:
Originally Posted by Rising_Dusk
What's wrong with Sphere?
It has no buff, it has no icon, it was MEANT for just attaching FX to units...


Quote:
I always usually use the Human - Sphere for my attachments, but it usually disappears for a moment when the unit is attacking (which sucks if we're using attachments like wings and tails, etc).
04-08-2007, 03:23 PM#14
Rising_Dusk
There's a field for the refresh of that.
Just set that field to 0.00 and it autorefreshes.
04-08-2007, 04:39 PM#15
Matarael
Ah so there is a buff for the Slow Aura. Well, it seems like Life Regen aura is th best ability for attachments after all.
Although from what Rising_Dusk just said I assume you can set the cooldown to 0 and the attachment wont blink/disappear, ...so in the end it's just preference then.
Thanks for the discussion guys. :)