| 04-06-2007, 09:16 PM | #1 |
I'm aware that the only way to find out the damage dealt by a unit is the JASS method. While shuffling through a real variable defining, I stumbled upon a "damage taken" command. My roommate said this was only for summons and doesn't do what it says. Anyone know exactly what this is? |
| 04-06-2007, 09:32 PM | #2 |
Are you talking about the Event Response - Damage Taken in GUI? You can detect when a unit takes damage in GUI. Damage Taken gives you the damage. |
| 04-06-2007, 10:28 PM | #3 |
If that's so, then how come there are JASS codes to detect the same thing? Or do they detect something else. |
| 04-06-2007, 10:43 PM | #4 |
Here it is in GUI and JASS. Trigger: JASS:function Trig_Untitled_Trigger_002_Copy_Actions takes nothing returns nothing set udg_n = GetEventDamage() endfunction //=========================================================================== function InitTrig_Untitled_Trigger_002_Copy takes nothing returns nothing set gg_trg_Untitled_Trigger_002_Copy = CreateTrigger( ) call TriggerRegisterUnitEvent( gg_trg_Untitled_Trigger_002_Copy, gg_unit_hfoo_0000, EVENT_UNIT_DAMAGED ) call TriggerAddAction( gg_trg_Untitled_Trigger_002_Copy, function Trig_Untitled_Trigger_002_Copy_Actions ) endfunction There are Jass codes that do it because you can take care of leaks much easier. Besides, Jass is just better. ![]() |
| 04-07-2007, 05:05 AM | #5 |
This Event only takes SPECIFIC units. It can be used for several things in GUI, though probably best for detection. A lot of triggers would do the trick. |
| 04-07-2007, 06:04 AM | #6 |
Something like: Trigger: ![]() Events: A Unit Enters the Playable Map Area![]() Actions:![]() Trigger - Add ((Triggering Unit) takes damage) to ShowDamageShowDamage Trigger: ![]() Actions:![]() Game - Display (Real to String(Event - Damge Taken)) to All players |
