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Comment of the versatility/complexity of editor.

01-11-2003, 02:15 AM#1
Guest
Okay, I just made a trigger that I thought was really cool just because of the craziness of it. Er...it's hard to explain. Here's the trigger.

Events:
Map Initialization
Actions:
Pick all players in (All players controlled by a User player) and do (Set PlayerHero[(Player number of (Picked player))] = (Random unit from (Units owned by (Picked player))))

One trigger, one action, a value in an array for each player to the one unit they control at map initialization. Now, it may be that it would have been easier to just copy-paste and change the player number, but that was the kind of teduim I hated from SC editing.
01-11-2003, 02:24 AM#2
Draco
Yes, things are much better from the good (bad) old days. I remember all of the things that had to be done in Staredit that can be done now in one trigger easily. I just wish Blizzard gave us a little more...