So I'm working on a spell (In GUI, converting to Jass for MUI) and Ive run into a problem. The Spell is supposed to work with the hero's other two mine-setting spells the hero has. The Spell is to throw a bomb into an area and do damage, but can also be thrown at one of the hero's own mines and then have the same AOE damage be triggered in addition to the effects of the mine when the mine is triggered. I used Acid Bomb as a base for this as it is able to target a specific unit, and still do damage to the area. The spell that is initially cast is a dummy spell that does nothing but trigger the triggers below.
The spells that are cast:
The Big One (real) - Acid Bomb (does damage and all that such)
The Big One (ward) - Acid Bomb with no damage but has visuals
Thunder Clap (The Big One) - Thunder Clap that has the damage and effects I want the mines to have of triggering after being hit by The Big One
When the dummy spell targets an enemy:
When the dummy spell targets a ward (the mines)
When the dummy spell targets an ally
The effects that occur when the mine is triggered
The Problems I'm running into is that when the mines are triggered I don;t get any response. The trigger never runs. Another minor issue is that no matter how I configure the spells, the targets always end up with the default Acid Bomb buff when it is cast on them, even though I have created custom buffs and set them to be added in the spell. And finally, this could be just a settings issue, but for some reason, when the dummy caster casts the The big One spell on enemy targets, the targeted unit takes no damage, but the ones around him do, and yes, I have set both the primary and secondary damage fields. What confuses me about this, is that when I have it directly cast by the hero itself, the spell does full damage to the target and enemies nearby.