| 04-08-2007, 06:17 AM | #1 |
Alright, at the start of my map, to prevent any future "add ability to unit" lag, I create a unit, then load and remove every ability that it is needed to do so with, in my map. The result is an incredible loading (read: lag) time at startup. I have the cinematic mode on and a black mask to cover up the fact that not only is the map lagging at this point, but people start to lag like crazy for a while until the map starts up. (Other people have complained of disconnects, and I've seen a server split once whilst hosting. I don't know if this is related or not.) Any help is greatly appreciated. |
| 04-08-2007, 06:22 AM | #2 |
Place a unit on the map with all your abilitys, and remove it on map initialization. That will cause WC3 to preload all the abilitys during loading, if i remember right. if not, add an ocasional wait into your ability loading trigger. |
| 04-08-2007, 06:53 AM | #3 | |
Quote:
Ah, didn't try doing it on Map Initialization, figured it might explode or something. I'll try it, thanks. |
| 04-08-2007, 09:14 AM | #4 |
nope, no explosion. just preplace and remove on init. |
