| 04-08-2007, 02:34 PM | #1 |
Is it possible to trigger wander or some ability to make a unit move almost all the time? (except when it's attacked) |
| 04-08-2007, 02:47 PM | #2 |
try the ability 'Awan' (the ability that makes the sheeps, rabbits, frogs, ... walk around) |
| 04-08-2007, 02:52 PM | #3 |
Awan=Wander... :( |
| 04-08-2007, 03:24 PM | #4 |
If I get it right, you want to explicitely trigger wandering. You could issue the unit to move to a point nearby him randomly chosen from a list. Something like: Trigger: Please do note that this will leak, and after a time, cause some lag. |
| 04-08-2007, 04:00 PM | #5 |
Yhea, that worked pretty well but i have many units in my map and that has limited function... So i could use another set of trigger. But thanks Alevice. |
| 04-09-2007, 03:15 PM | #6 |
Well the tornado is constantly wandering, try finding the ability that makes a tornado move and u will have yur answer |
| 04-09-2007, 05:44 PM | #7 |
I'd change the order to "attack" in the Alevice's trigger, so if it gets an enemy while walking, the unit will react immediately. The trigger should be something like this Trigger: Of course it will leak like hell, but it's up to you to fix that issue. |
| 04-10-2007, 12:13 AM | #8 |
The ability Tornado uses is Tornado Wander, i think its literally the same as Wander |
| 04-10-2007, 05:36 AM | #9 | |
Quote:
Tornado wander allows units to move through terrain boundaries and is non-stop. |
| 04-10-2007, 04:32 PM | #10 |
um, he wanted wander where it stops wandering when its attacked? how about.. unit is attacked attacked unit has ability (wander) remove (wander) from attacked unit? |
| 04-10-2007, 08:01 PM | #11 |
I seem to remember that, the more times you add the Wander ability to a unit, the more constantly it wanders. Seems unlikely but some shmoe had the same problem a long time ago and tried this, and was happy with it ![]() |
