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Loot system/method needed.

04-09-2007, 08:23 AM#1
n13astra
I basically need a way to create a "loot" system for my map.

In detail, I need hero units to drop "scrap metal" when killed but not as an item because the killing hero could have a full inventory. Is there any way i could do this without using inventory slots?

I could create a unit on death with the appropriate model but how would i detect that the killing unit has clicked to "pick up the scrap"?
04-09-2007, 08:32 AM#2
Jacek
powerup runes
04-09-2007, 10:22 AM#3
blu_da_noob
As Jacek said, use a consumable item that has the 'Use on pickup' field checked (like tomes/runes). Then the trigger would use the event to do with 'a unit uses an item' and you can go from there.
04-09-2007, 10:31 AM#4
n13astra
PERFECT, works a charm.

Thanks again guys.