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Item/Ability that replenish 100% HP/Mana

04-09-2007, 11:08 PM#1
PsychoPif
I'm looking for an item (or ability that I can base an item on) that will replenish all the hero mana and/or HP.

I've found numerous ways to replenish a set amount, a set amount over time, but I've yet to found one where you can input a % of total.

If no such thing exist, can it be triggered ?

Thanks
04-09-2007, 11:09 PM#2
TaintedReality
It could easily be triggered. If it just allows for a set amount, why not set it to the max amount it allows? That way unless your units have a ridiculous amount of health they'll be healed to full.
04-09-2007, 11:10 PM#3
Pyrogasm
Use the item heal/replenish abilities and set the heal/mana value to 999999?

Or trigger it:
Trigger:
Collapse Events
Unit - A unit uses an item
Collapse Conditions
(Item-type of (Item being manipulated)) equal to YOUR ITEM TYPE
Collapse Actions
Unit - Set the life of (Triggering unit) to (Max life of (triggering unit))
---- etc. ----
04-09-2007, 11:18 PM#4
PsychoPif
Yeah I guess I could set it to ridiculous amount, I was just hoping a more robust, non-trigered sulotion was avaible :)

Thanks for the fast reply
04-10-2007, 09:00 AM#5
Captain Griffen
Setting it to rediculous amounts is robust enough.
04-10-2007, 03:48 PM#6
Chocobo
Quote:
Originally Posted by PsychoPif
Yeah I guess I could set it to ridiculous amount, I was just hoping a more robust, non-trigered sulotion was avaible :)

Thanks for the fast reply

Use a potion that heals at same time hp and mana by 9999999?
04-11-2007, 08:23 PM#7
Hydrolisk
It's easily-self-solved questions like these that gets me pissed off at society.

BTW, ridiculous amounts is enough. If you know your units won't get past this ridiculous amount, then, sheesh. Wtf! Omfg...
04-11-2007, 09:33 PM#8
PsychoPif
I've seen many posts about the possibility of server splits when you set HP and other values to extreme amount. So yeah, I was looking for a "more robust" way to do it. I've done my research and I was hoping I overlooked something. Is my question simple, yes. It's not like I'm asking you to complet a PhD for me.

Four users have already provided helpfull answers to my question. Last time I checked, that was the purpose of this forum. If giving a hand to a newcomer is pissing you off, you might want to stop wasting your time with society.
04-11-2007, 09:39 PM#9
akolyt0r
he could use "Healing ward" and edit the aura of it to regerate 100% Hp per second and make it only target heros ..and make the ward only last 1 second..but thats REALLY crappy

ridiculous heal amounts ore using triggers is much better

EDIT:
Quote:
Originally Posted by PsychoPif
I've seen many posts about the possibility of server splits when you set HP and other values to extreme amount.
If you think so then use a trigger to set the health to 100%
04-11-2007, 09:51 PM#10
Captain Griffen
Quote:
Originally Posted by PsychoPif
I've seen many posts about the possibility of server splits when you set HP and other values to extreme amount. So yeah, I was looking for a "more robust" way to do it. I've done my research and I was hoping I overlooked something. Is my question simple, yes. It's not like I'm asking you to complet a PhD for me.

Never seen it happen with high healing amounts. And I've used it quite a bit.
04-11-2007, 10:05 PM#11
Ammorth
I think you are confused with units that have health and damage well into the 100000s.
04-12-2007, 02:32 PM#12
PsychoPif
Thanks again, now that I know I can use high number on heals, I'll go with the 100 millions healing potion :)
04-12-2007, 02:50 PM#13
Toink
You should have read Earth-Fury's "How to ask for help" tutorial, Hydro is pissed off because of your question. Probably because it only takes common sense to answer it..
04-12-2007, 05:42 PM#14
PsychoPif
After a deep breath, I'll try to close the discution. Hopefully, we can now either get back on topic, close the thread, or continue this in PM.