| 04-11-2007, 01:58 AM | #1 |
If a unit has a buff that makes him take more damage, and a trigger deals damage to the unit using the damage unit function, does the buff make the trigger deal more damage? |
| 04-11-2007, 02:35 AM | #2 |
Ill answer this in 1 word: No. |
| 04-11-2007, 02:38 AM | #3 | |
Quote:
Technically thats 7. I would think it should, since it simulates actual damage, instead of just subtracting health. It would be easy enough to test though. |
| 04-11-2007, 03:10 AM | #4 |
I'm almost definite they don't, although I haven't tested this and I cant say for sure. |
| 04-11-2007, 03:37 AM | #5 |
I think its yes. Cus then why would we be able to choose damage type to dmg with? so i think if we choose ex spell dmg, and unit have reduced spell dmg, it will lose less. The action is for simulating damage from unit without the unit to attack. |
| 04-11-2007, 03:46 AM | #6 |
The buff has nothing to do with the action. The only way a buff would affect how much damage the trigger would do is if the action is in an if/then statement that checks if the unit has a specific buff. |
| 04-11-2007, 04:07 AM | #7 |
then I would assume the poster meant an ability that reduced damage. |
| 04-11-2007, 04:10 AM | #8 |
maybe buff has nothing to do with action dmg. but so wat about armor type and items tat reduce damage types?. ok i will just test this stuff then edit: tested and confirmed that damage with action is reduced with items or ability tat reduce it's damage type. I will think it's possible tat damage will increase on buffs too. But not sure. was too lazy to add buffs to units. So gay blizzard dont have add buff action |
| 04-11-2007, 04:18 AM | #9 |
Ya, but the damage unit function simulates another unit dealing the damage to you. I thought it did, but I haven't had time to test it. |
| 04-11-2007, 07:08 AM | #10 | |
Quote:
Let me clarify. If you want it to do damage as if a ranged unit attacks a heavy air unit, you set the attack-type to "Pierce" and the damage-type to "Normal". This will apply the 2x damage modifier that Piercing attack have against Light armor, and apply damage reduction based on the unit's armor and Hardened Skin. If you want it to do damage as if it were a damage ability used (e.g. Blizzard), you set the attack-type to "Spells" and the damage-type to "Magic". This will ignore armor on units, apply the 0.75x damage modifier against heroes and units with Resistant Skin, and ignore magic-immune units. It has absolutely nothing to do with buffs. If a unit is affected by Orb of Corruption, it looks at the modified armor amount, not the buff. |
