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Hero Glow (attachment)

04-11-2007, 09:07 AM#1
Tide-Arc Ephemera
Something that I'd really like is a hero glow. I would like it as an attachment so I can attach it to units and such... This 1 model alone could save me endless amounts of space on imported hero models so...

Could I ask that someone gets me an extracted hero glow so that I can attach it to units?

Thanks ahead.
04-11-2007, 12:38 PM#2
RaveEye
Here you go

This use the paladin team glow. Tell me if you want another glow effect from another unit.
Attached Files
File type: zipTeamGlows.zip (12.8 KB)
04-11-2007, 09:35 PM#3
Tide-Arc Ephemera
Um... Cryptlord and Jaina. Those two would be nice because one is huge and one is small.

BTW - Can you make it so that it's possibly one universal glow that's the team colour? You don't have to, but it'd be nice.
04-12-2007, 12:46 PM#4
RaveEye
I will upload the glows in the evening, because of work.

No I cant make them unversal, because you cant use teamcollors on special effect.
04-12-2007, 03:09 PM#5
Rao Dao Zao
Aye you can.

Attachment models use team colour of the parent model.
04-12-2007, 05:11 PM#6
blu_da_noob
Steps:
Take Life Regeneration Aura abililty (neutral hostile)
Create custom version and set life regen'd to 0 and to affect only self etc.
Import the two models attached and add them as sfx for the life regen ability with attachment points to chest and origin as appropriate.
Give your unit the life regen ability.
Profit.

Note: can't remember who made them, so you should find out so you can credit
Attached Files
File type: mdxHeroGlow_Chest.mdx (2.0 KB)
File type: mdxHeroGlow_Origin.mdx (2.5 KB)
04-13-2007, 06:51 AM#7
Tide-Arc Ephemera
Thanks Raven and Blu, +rep to you both... sometimes I will NEED a singular colour though so yeah...

BTW - I don't use abilities for MOST attachments as I wish for them to be permanent, therefore I use triggers.
04-13-2007, 09:31 AM#8
Toink
They don't go away when used in abilities :P
04-13-2007, 10:31 PM#9
Tide-Arc Ephemera
Quote:
Originally Posted by Toink
They don't go away when used in abilities :P

I know that, but I prefer a universal trigger, as I don't have any need to remove the effects.