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Importing Models (ROC ONLY question)

04-12-2007, 02:17 AM#1
nomorholywar
I have a map I made in roc, and i imported a nice tree doodad .mdx whatever file into war3.mpq. I could then access it in world edit and whenever I play I see the sexy lil tree.

But other people who join my game and play see nothing, or the purple/black cube.

Basically, whats the process for RoC for placing that .mdx in my map so other people can see it in-game as well?

p.s. I do have MPQEditor and I know how to use it, I'm guessing it has something to do with it.
04-12-2007, 03:05 AM#2
PurgeandFire111
Ok... I use TFT, but I think this will work:
- Open WinMPQ
- Open your map in the WinMPQ
- Click "Add" then select your .BLP file.
- Type the correct path and click "OK"
- Click the "Add" button again and then select your .MDX file
- You may type the path, but it doesn't matter whether or not you do since you imported the skin.
- Open WE and choose the unit you want to assign the model to.
- Type the path in the model field and it should show your model.
- Save your map, then re-import the files again using the same paths. This must be done because when you save, your files get deleted.
I hope this helps!
04-12-2007, 03:12 AM#3
Zwan
Wrong forum, but ya, you need to import the model into your map.
04-12-2007, 03:34 AM#4
nomorholywar
but wait, i dont have a blp file tho.. its just an mdl/mdx file...
04-12-2007, 03:42 AM#5
PurgeandFire111
Then I think you just write the path for the mdl/mdx file...
04-12-2007, 03:46 AM#6
nomorholywar
when i go to WE and to the object editor to choose the model file, isnt the "custom model path" searching in the war3.mpq file, and not the map file??
04-12-2007, 04:06 AM#7
PurgeandFire111
I dunno, here is the tutorial I used as a reference:
Click here!