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Some quick questions

04-12-2007, 04:04 AM#1
Dil999
1. When a unit dies and it is in a unit group, is it still counted as being in that unit group?
2. Pick every unit in range - does it pick dead units (skeletons) too?
3. What is the formula for this:
If you cast a blizzard ability with arc, the object goes into the air depending on what you set it to. Is there a way to find how high the object will be at a specific point along that arc? So if you cast a spell with .50 arc at 1000 range, what is the formula to find the height of the missile at any given point upon that arc?
Im taking Algebra I now, so I would prefer if you defined this in simple terms. (Such as a single equasion using H = height, X = distance from caster to missile Y = distance to end A = Arc
04-12-2007, 04:23 AM#2
PurgeandFire111
1. I'm pretty sure it is yes, unless you do an if/then/else to determine whether or not someone is dead. I think it is yes because when I pick every unit in range of something or someone, it almost always puts the effect on the dead guys as well.

2. I think so, I just stated why. For skeletons, I'm pretty sure because they are considered units.

3. I dunno, but you can play around with arcs.
04-12-2007, 08:47 AM#3
blu_da_noob
Quote:
Originally Posted by Dil999
1. When a unit dies and it is in a unit group, is it still counted as being in that unit group?

A unit is a unit. A unit doesn't stop being a unit when it dies (unless it's removed after decay, but that's a different story). Unit groups contain units. If a unit doesn't stop being a unit, why would the unit no longer be in the group?

Quote:
2. Pick every unit in range - does it pick dead units (skeletons) too?

Refer to above. Dead units are still units. So picking all units in range would pick all units.
04-12-2007, 12:24 PM#4
Pyrogasm
As for the arcs question: Calculating Arcs

Arcs are surprisingly complicated, and I don't understand it... and that's after taking algebra 2 and geometry!
04-12-2007, 07:35 PM#5
Dil999
Seeing that I gave up on ever calculating arcs.