| 04-12-2007, 04:04 AM | #1 |
1. When a unit dies and it is in a unit group, is it still counted as being in that unit group? 2. Pick every unit in range - does it pick dead units (skeletons) too? 3. What is the formula for this: If you cast a blizzard ability with arc, the object goes into the air depending on what you set it to. Is there a way to find how high the object will be at a specific point along that arc? So if you cast a spell with .50 arc at 1000 range, what is the formula to find the height of the missile at any given point upon that arc? Im taking Algebra I now, so I would prefer if you defined this in simple terms. (Such as a single equasion using H = height, X = distance from caster to missile Y = distance to end A = Arc |
| 04-12-2007, 04:23 AM | #2 |
1. I'm pretty sure it is yes, unless you do an if/then/else to determine whether or not someone is dead. I think it is yes because when I pick every unit in range of something or someone, it almost always puts the effect on the dead guys as well. 2. I think so, I just stated why. For skeletons, I'm pretty sure because they are considered units.3. I dunno, but you can play around with arcs. |
| 04-12-2007, 08:47 AM | #3 | ||
Quote:
A unit is a unit. A unit doesn't stop being a unit when it dies (unless it's removed after decay, but that's a different story). Unit groups contain units. If a unit doesn't stop being a unit, why would the unit no longer be in the group? Quote:
Refer to above. Dead units are still units. So picking all units in range would pick all units. |
| 04-12-2007, 12:24 PM | #4 |
As for the arcs question: Calculating Arcs Arcs are surprisingly complicated, and I don't understand it... and that's after taking algebra 2 and geometry! |
| 04-12-2007, 07:35 PM | #5 |
Seeing that I gave up on ever calculating arcs. |
