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Neutral Extra/Victim Tower problems.

04-13-2007, 10:16 AM#1
anXieTy
hi guys!

I experienced a strange issue today.
Well my map will be a 6vs6 map. So i had to place towers based of units with a dummytower which is invulnerable and without collision size. Works fine, but when the towers get under 1/2 hitpoints they change their position .

They dont change it that much just ~ 100 range away from the old tower, but it looks odd. and the model animation (GuardTower) just stays at the origin position. I dont know what to do, i will add some screenshots in a few moments.

Pls try to help me

Best wishes ,

anX
Attached Images
File type: jpegTowerbug.jpeg (76.3 KB)
File type: jpgTowerbug2.jpg (94.1 KB)
04-13-2007, 11:51 AM#2
Rising_Dusk
Make sure your towers have no movement.
This can also happen if you call "SetUnitX/Y" on a largely pathable unit on top of the tower.

And only below 50% life?
Does anything in the map happen when they drop under 50%?
That synchronization doesn't make a whole lotta sense otherwise.
04-13-2007, 11:52 AM#3
Toink
Lol smart towers! They retreat omg lol.
04-13-2007, 12:09 PM#4
anXieTy
Quote:
Originally Posted by Rising_Dusk
Make sure your towers have no movement.
This can also happen if you call "SetUnitX/Y" on a largely pathable unit on top of the tower.
What do you mean by this?
Yes, i am creating the Dummys after the main towers and i set them to their position. Hmm, but if it was this issue why are they moved when they pass 50% hp? strange.
and of course the towers have 0 movement

Quote:
Does anything in the map happen when they drop under 50%?
Definately not.


Edit: Uploaded a vid (300kb) in a zip file for you so you have a better impression of what the problem is and you can see it "live". :)

and something else: I tried to set it to half hp via triggers, if its under 25% instead it still didnt change position. I think it is because the attacker is neutral or so... hmm dunno :(

Edit 2: This is caused by enemy units or units dieing in the very near of the tower. So far my testing results. But how to fix that.. um dunno tried collision size 1 but didnt work
Attached Files
File type: zipStrangeTowers.zip (304.6 KB)
04-13-2007, 02:33 PM#5
Ammorth
Make sure their turning speed is set to 0. I had this problem once with lurkers that had 1-1 damage to trigger an ability and they would move (only the data, not the visual) when they turned to acquire a target.
04-13-2007, 02:41 PM#6
anXieTy
Turn Speed is set to 0.00 of course. This wasnt the failure :/
04-13-2007, 03:32 PM#7
Thunder_Eye
Looks like it isnt the tower that is moving, but the selection circle.
04-13-2007, 04:02 PM#8
anXieTy
ok i got it now. You must turn the pathing for the tower off with a triggeraction, object editor isnt enough -_-

well solved now.

thx for all your help :>

best wishes,

anX
04-13-2007, 04:18 PM#9
emjlr3
what exactly are you doing now, i tried making a 6v6 here, and just changed my towers from buildings to units, and it seems to work ok, except the size of their dot on the minimap got smaller why did you do what you did?
04-13-2007, 04:38 PM#10
anXieTy
I did it because they are shown as units on the minimap. So i just copied a similar standart unit, in my case guard tower, added invulnerability to it and placed it at every x/y of my towers AND TURNED THE PATHING via SetUnitPathing off. Now buildings are shown like buildings, and if one dies you just have to pick every unit of type Dummy around it and remove it, too.




anX
04-13-2007, 07:47 PM#11
Switch33
So you changed a unit into a tower?... Perhaps it was a worker unit like a peon or a peasant or something and you left the classification (peon) or something on the unit. The peon classification for instance causes a unit to cower after being hit a little.(Yet with no movement speed it may cause something like this.) Also i think theres an option on every unit to show on minimap or something.