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Trigger Efficiency...

04-15-2007, 02:28 AM#1
Phish-Paste
Trigger:
Ahh
Events
Conditions
Collapse Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Level of Crumble for CrumbleCaster) Equal to 1
Collapse Then - Actions
Unit - Set level of Crumble Quake for CrumbleDummy to 1
Else - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Level of Crumble for CrumbleCaster) Equal to 2
Collapse Then - Actions
Unit - Set level of Crumble Quake for CrumbleDummy to 2
Else - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Level of Crumble for CrumbleCaster) Equal to 3
Collapse Then - Actions
Unit - Set level of Crumble Quake for CrumbleDummy to 3
Else - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Level of Crumble for CrumbleCaster) Equal to 4
Collapse Then - Actions
Unit - Set level of Crumble Quake for CrumbleDummy to 4
Else - Actions

Is it possible to take all of that and bring it down to one simple trigger?

If so, how?

Thanks in advance~
04-15-2007, 02:31 AM#2
Ammorth
Trigger:
Unit - Set level of Crumble Quake for CrumbleDummy to (Level of Crumble for CrumbleCaster)
04-15-2007, 02:32 AM#3
TaintedReality
Yes ^^. Click on the 1 and scroll down to the Unit - *** section, where there's the Unit - Level of Ability for Unit function. Should look like this.

Trigger:
Unit - Set level of Crumble Quake for CrumbleDummy to (Level of Crumble for CrumbleCaster)

Edit: Too slow =P.
04-15-2007, 02:43 AM#4
Phish-Paste
Oh, Thanks guys, I actually ended up with a Loop condition. This is much simpler!