| 04-15-2007, 08:00 AM | #1 | |
I'm trying to use "DamagingProjectileLaunchTargetLoc" but WC keeps fetching a "Divide by zero error" from the function "UnitMoveToAsProjectileGen". I know not what I am doing wrong, I also know that I have (probably) not provided enough information with my trigger below, but I don't know what else you might need to help diagnose and solve this problem. It seems so simple, I don't know where the problem could be originating from. Your assistance would be greatly appreciated, ~Devouring-One
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| 04-15-2007, 10:38 AM | #2 |
Should it be GetTargetLoc(target)? You seem to be firing it at the caster, which will result in a divide by 0 (dy/dx). |
| 04-16-2007, 12:37 AM | #3 |
(Off Topic) divide by 0 = infinity |
| 04-16-2007, 01:04 PM | #4 | |
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| 04-16-2007, 01:38 PM | #5 | |
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