| 04-15-2007, 10:35 AM | #1 |
In last game I played in Outpost (some minutes ago), I used laser half of the game, and it seems every bounce it is able to do 40 dmg. In spawn points, it is almost unavoidable, and seems to deal more damage than it may do in other maps. Also, with only one shot, I could draw 2 targets down. I think Laser should be fixed so it stops at a fixed amount of targets being hit, else it may bounce too much dealing too much damage when firing at a "perfect" angle. Replay attached. |
| 04-15-2007, 10:51 AM | #2 |
Nah laser is fine. But i think maybe it should have oncreased initial damage to 50, then for every time it hit, it's damage is reduced by 10. also means after 5 targets it cant hit anymore |
| 04-15-2007, 01:03 PM | #3 |
I think laser is fine as it is. Assault is really the only map where it shines, because of the small corridors. And at spawn points when you spawn, you're invincible for 5 secs or so, so they can hit back without taking damage themselves so they should be able to kill you (unless there're noobs). |
| 04-15-2007, 05:09 PM | #4 |
well in outpost i did tripple kill with laser |
| 04-15-2007, 07:10 PM | #5 |
It matters where the people are, if you're in the small corridor and they're coming, you can get a three kill by bouncing. The only REALL spot it shines is Assault, other maps are too bumpy, while Assault it is a good idea to get high ground so you don't get hit so easy with laser bounce. It's all a matter of what you choose to do. If they're noobs, it'll be easy to kill them, if pros, it is harder because they understand the concept of how the laser bounces. |
| 04-22-2007, 06:45 PM | #6 |
Perhaps the laser should bounce off of the players rather than go through them. This way, double kills are still possible, but require more skill. |
| 04-22-2007, 07:33 PM | #7 |
actually, it would just be more luck and less skill. But indeed the current damage might give it a bit too much of a luck factor. Gonna do something with it. |
| 04-23-2007, 04:48 AM | #8 |
Like what? |
| 04-23-2007, 03:45 PM | #9 |
Perhaps the projectile could have a set amount of "energy". If it hits a target with more than 40 health, it looses 40 energy and continues. If it hits another target with 25 health, it looses 25 energy and continues. If it hits another target with more health than the lasers remaining energy, it deals its energy as damage and stops. Simple yet interesting imo. |
| 04-23-2007, 05:41 PM | #10 |
Sounds like a good idea Gadden. Just remember to dbl energy when you have amplify damage. |
| 04-23-2007, 09:44 PM | #11 |
Yeah, that sounds pretty good, and useful, it'll decrease the power of Lazer's bouncing and still make it good. |
| 05-05-2007, 04:27 PM | #12 |
I do not think laser is too powerful however, just make sure it isn't overnerfed. |
| 05-06-2007, 01:52 AM | #13 |
na, laser should do 20% less from the last atk, first hit would be 50, reduce that by 20% which will give you 40 dmg, then 32, then 25.6, round it to 26 and so forth. in assault, laser will be overpowering no matter what seeing how u bounce the wall continuously on 1 unit, only counter is grenade the corridors |
| 05-11-2007, 11:04 PM | #14 |
True, Assault its hard to balance the Lazer no matter what, we're probobly going to get complaints about overpowered lazer no matter what we do. |
