| 04-15-2007, 07:01 PM | #1 |
![]() After having blight placed for a while, all of these fucking annoying green cubes pop up, this never used to happen to me.. I cannot simply turn blight off, because I often use blight in my terrain.. I have tried: - Importing the blight doodad model into my maps - Re-installing Warcraft III Has this ever happened to you? Can you help me out? ![]() |
| 04-15-2007, 08:37 PM | #2 |
Did you rename that model to the yellow 'could not load' string on the bottom? |
| 04-15-2007, 09:30 PM | #3 |
the blight doodad model i imported? yes, i also tried it as an mdl and an mdx. the blight doodad model is that green fog crap that comes out of the ground where there is blight.. |
| 04-15-2007, 10:32 PM | #4 |
well it seems you might have a misnamed file. the error in the picture seems to say that the path is: Environment\BlightDoodad\BlightDoodad.md l the error might be in the space between the md and l. You might want to try taking that doodad you imported and renaming it so that it has that space in between he md and al and see if anything happens. |
| 04-16-2007, 01:35 AM | #5 |
I tried with a space between md and l as well now... please.. somebody help me! after a while it begins to look like this: ![]() edit: i also tried replacing the models "Objects\Invalidmodel\Invalidmodel.mdx" and "Objects\InvalidObject\InvalidObject.mdx" with empty models to make them invisible.. that only made WE crash.. I don't like that solution anyways though because if i DO have an actual model with an error, i wouldn't be able to see it.. also, i'd have to import these models into every single map... a useless waste of space... please note that the problem is not within the actual blight model, the blight fog works fine, I can place it manually in WE, extract it from the mpq... it's pathed fine.. I'm going to have to reformat unless anyone has any other ideas =( |
