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...Unexpected flaw when transferring animation

04-16-2007, 07:21 AM#1
The Curse
I used Oinkerwinkle's Animation Transfer prog to merge the Undead Shade (which has no attack anim) and the Elder Voidwalker's attack anim...It merged fine. But when I tested in-game I found that when the "Attacking Shade" created this...funny skull right in the middle of its chest when it attacks. Can anybody point out what the heck did I do wrong or fix it for me, please? I used the Voidwalker's Stand -2 anim....

By the way, the Scythe's an attachment. Don't mind it.
Attached Images
File type: jpgTwoHeads.jpg (265.8 KB)
Attached Files
File type: mdxTheNightbringer.mdx (65.3 KB)
04-16-2007, 10:08 AM#2
Callahan
It's a geoset anim issue.
Ctrl+left click on that 2nd head check the geoset name and then open geoset animation manager and spot the geoset anim affiliate to the geoset and add to aanimated alpha the new sequence number from the animation you tranferred and set to 0
xxxxxx: 0
The number must be in thre right order.

Wasn't it more simple to unwrap the shade skin on the void walker model?
04-16-2007, 11:53 PM#3
The Curse
...Aye.

Me dumb.

Im just going to transfer all anims. If that doesnt work ill do what you said.