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My First warcraft 3 Character... Finally.

04-16-2007, 10:15 AM#1
USF
Hi all,

I tird to get a model into warcraft 3 a while ago and failed but I've done my homework on the subject this time and I'm getting there.

So yeah here it is.. Hope you like him



His 690 polies which I think is a bit high.. with a 256 x 256 sized texture.

So far I've done a stand animation and a walk animation, firing next (hopefully get it done tonight)

I've made this character off a model I finished a few weeks back. Seen here.



I'm pretty keen on doing some more warcraft 3 models. so if you would like some help with Mods send me a private message.
04-16-2007, 01:20 PM#2
TDR
the normal mapped one is pretty impressive, nice job.
04-16-2007, 02:00 PM#3
Vexorian
geocities doesn't like hot linking too much, next time just make attachments. we can't see anything right now.
04-16-2007, 02:19 PM#4
FinalTyrant
Quote:
Originally Posted by TDR
the normal mapped one is pretty impressive, nice job.
04-16-2007, 02:35 PM#5
falcoknight
I cant see them either.
04-16-2007, 02:46 PM#6
Whitehorn
Very nice. Full of style. What are you intentions with modding?

And do I see a spaghetti deity wielding nukes?
04-16-2007, 04:31 PM#7
TDR
Hmm, I think this should go in the gallery. Moved.
04-16-2007, 04:51 PM#8
SeruK
Oh my. You make me want to map.
04-16-2007, 05:49 PM#9
Punisher_x
Dam dude i'd love to have u on my project. Gj +Rep
04-16-2007, 06:15 PM#10
Callahan
there's nothing...
04-16-2007, 06:20 PM#11
Whitehorn
Click Quote and copy the URLs
04-17-2007, 07:38 AM#12
Callahan
indeed pretty good.
04-17-2007, 01:51 PM#13
Rinpun
Heh, you're obviously skilled. I really like your second render. Of course, when you make a WC3 model, you must key down from the original magnificence and account and trade polies for better size (especially on the arms).

But--allow me to ask--what do you use to model in? I can't tell from the grid. If you use gmax, it's fine for making meshes, but it's no good for animations. I've had much more success just twiddling with them in Warcraft 3 Model Editor and other tools.
04-17-2007, 05:03 PM#14
TDR
Max is not good for animations? Would you pleas shut up if you don't know what you're talking about? Max has been used in almost all game cinematic animations and games for that matter and it has been used in film industry alongside with maya in almost every movie.
04-17-2007, 08:54 PM#15
xXm0rpH3usXx
read more carefully tdr, he saif GMAX, which is not 3dsmax itself....