HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Fighters. Real-time battle RPG.

04-17-2007, 11:29 PM#1
Exilus
I am actually developping a map called Fighters. in this map, you control a gladiator and you are pitted against other players of the game in a duel (1v1 or 6v6).

You control your fighter in real time. you attack, block, parry, dodge and aim arrows manually. when you strike you can miss your target

Movement however is mouse-controlled and its standard warcraft view.

Strikes are similar to WoW's rogue energy. you have 100 mana and it regenerates very quickly. every move, defensive or offensive, drains some mana. This is made to avoid players from keeping their shield indefinetly raised.

Those are the abilities of a melee gladiator
Melee fighters have 300 hp and 30 % damage reduction

Offense:
Every attack has 2 variation. a vertical angle and horizontal angle. the vertical angle can be parried, but if it strikes, it will damage head and do 100 damage. the other variation is from horizontal angle, cannot be parried but will only do 70 damage. any variation has 50 % chance to happen.
Strike. Normal strike. (15 mana)
Quick strike. strike 50 % faster, wich is harder to parry, block or
dodge. (35 mana)
Leech. strike that will leech life from the target, returning it all to you, if it is blocked, it will knock the target back. (50 mana)

Defense:
Block. Raise your shield for 1.5 sec or until it blocks an attack. You have to be in front of your opponent. Block arrows, spells and melee strikes.
(25 mana)Parry. raise your sword in the air for 1 sec or until it parries a melee strike. You have to be in front of your opponent. Will not parry attacks from horizontal angle.(10 mana)
Dodge. Vanish for 1 second. the next strike or projectile will pass through you without causing damage. no possitional requirement (35 mana)


Theres gonna be Melee gladiators, rangers, and maybe mages.

The game is very short. once you choose wich gladiator class you want, everyone is mixed with a partner and they fight to death. the winner of the duel will fight the next winner, and so on until there's only 2 left. when the arena master is declared, the game can re-start.

Default is 1v1 fights, but there will also be an option for group battles 6v6.


I should release a test version by the end of the month.


Comments and suggestions greatly appreciated.
04-18-2007, 06:27 AM#2
Captain Griffen
How is this an RPG?

Arrows + 3d camera == appallingly bad for twitch gameplay, especially in MP.
04-18-2007, 06:51 AM#3
Pyrogasm
Quote:
Strike. Normal strike from vertical angle. 100 damage. can be parried. (10 mana)
Lateral strike. Strike on a horizontal angle. 75 damage. cannot be parried. (15 mana)
Shouldn't a vertical strike be harder to parry and easier to dodge, while a lateral one would be the exact opposite?
04-18-2007, 11:04 AM#4
Callahan
Quote:
Originally Posted by Captain Griffen
How is this an RPG?

I think he try to make a combat system similar to wow.
04-18-2007, 11:32 AM#5
Exilus
Quote:
Originally Posted by Callahan
I think he try to make a combat system similar to wow.

not really, more like a Mount and Blade combat system.



Easier to parry vertical strike, because there is no animation for a lateral-parry on the footmen
04-18-2007, 11:44 AM#6
Thunder_Eye
In a 1vs1 fight, the host would get a rather big advantage?
04-18-2007, 11:44 AM#7
Toink
Horizontal strikes can be dodged by simply ducking/moving backwards.
04-18-2007, 04:20 PM#8
Exilus
Quote:
Originally Posted by Thunder_Eye
In a 1vs1 fight, the host would get a rather big advantage?

nope. normal strikes take 0.9-1 sec to reach target, wich is more than enough time to hit the block/parry button even with a 200+ MS delay.


Updated. no more locked camera or arrow movement.
Lateral strikes/horizontal can happen on any attacks.