HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

New Custom Map Ideas

01-11-2003, 06:24 PM#1
Seres
I want to get to work on another map, having just released my last one.

If anyone has any ideas on maps they would like to see in a game, please tell me. I have a few ideas of my own, but none of them are very practical. If I use your idea in a map, I'll give you credit.
01-11-2003, 08:15 PM#2
Guest
I have tons of map ideas but little the time to implement them. Here are they really fast, if you want more detail (ie. algorithms, detail of how things work, etc. ) i can give you it.


The Noobie:

10 players, one randomly the noob. They play a game, noob tries to screw it up, players try to win. then take a quiz, 5 quesitons. Least right about the identity "who is the noob" loses. tie? use time.

There are also exemptions to do weird shtuff that gives noob more chance to win. they make you not able to be booted in that round.

For game info, etc. contact me (contact info below.)


Football

Kinda like scv football but more realistic. Coach, + players, on both teams. Coach calls the shots. players take roles and do them. kinda like madden; coach calls Timeout/plays, and then when the plays are selected, the players do them, but since they are "order" commands, players can override them.


HYPERBLADE

based on an old game. 3 on 3 hockey, there are 3 different types of units. Small goalsize, works kinda like scv football from sc. Run behind the net to switch chars.


HOSTAGE: TACTICS

definetly my favorite game. two teams, one leader on each team.
plays kinda like a sports game and has lots of strategy, but basically its cops trying to kill terrorists and terrorists escaping.


DUELIST ASPIRATIONS

think CCG, but AN ACTUAL CARD GAME. Not the crap "magic gathering" maps you see. This uses its own card game made by me, to limit the amount of cards, make all cards worth something, and provide something cool. 20 card decks, 5 card side decks, with a library of roughly 60 cards to account for.


SURVIVOR:

Survivor with all the twists. I have algo's for this too. 2 tribes of 6 though. Player is a peasant character and game works on four stages each round:

survival: train your character to become strong. become hungry and you are incapitated for the rest of the round + next one.

reward: bonuses to characters (ie. gloves of haste, etc.). Works usually on physical challenges (so better char = more chance to win)

immunity: usually mental. u get immunity.

Tribal council; you vote ppl out.

Game ideas including treasures and rewards, plus twists are all included in the algo.


COMBAT MISSIONS:

up to 12 players. 2 teams of up to 3 if players < 10, otherwise 4., everyone else is on the wait list.

Teams compete. losers vote on decision process. in tie; random.
decision process is either voteout or randomout.
randomout; random player is booted; vote out, you vote players out. if tie, random.

meanwhile, the waitlist has been playing a madness. after the boot, the top scorer currently can choose take or pass. on pass, it goes to the next person. last person must choose take.

rounds continue until 2 ppl on waitlist; then topscorer auto takes, other one loses.

teams continue to compete until it becomes 2-2, 2-1, or 3-0. With the former, teams compete, and losing team is out, then final competition. With latter(s), a 3 way competition, then final compet.



[email protected] if you want any of these ideas.