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Weapon compatable Heros (Request)

04-20-2007, 04:28 AM#1
ChaosMelody
Okay, so I'm making a new RPG map... YAY! Allows you to walk into buildings I want to make it TP and FP (No I also need help on First-Person, but it doesn't fit in the category so Don't ask...) larger inventory etc... But my main issue is the Hero Models...

I need Unit Models Compatable with different attacks for certain attachment, such as a Bow. Normally, it looks funny with a Footy attack with a bow and arrows shooting out from a swing forward... -_- I'm sure you all know how lame that is. So I need certain models able to use certain types of weapons with different attacking models. There's also the issue of parrying... Some suggestions (if you do):
Sling(shot)
Gun
Bow
Sword/Axe
Two-Handed Sword/Axe
Dagger
Pike/Spear/Staff/Bo-Staff
Halberd
Wand
Hand-to-Hand
Claws/Katars
And Just a Magic Bolt or Shot
Don't Forget Shields for One-Handed Weapons! =0

There's also the looks of the model, it needs to be able to use backpack, use a quiver model, and small bags to be carried on the side (Slingshot Pellets FTW! ^_^). The Model needs to be race oriented. Like Elf, Human, Dwarf, or just some random race... And Maybe a bit of a Fantasy Like, I dunno, something close to Lineage or something.

They need to have an average walk and run, because they're going to have stamina to determine the duration of running and walking, so I need two walking models.

*Editted*
Now that I figured how to set animations, I just need certain Unit Models that have various attacks, There are only about 4 different attacks per unit model file, so then, there can be 2 types of that model file with different attacks and walks, One for Two-Handed and One for Single-Handed. So if you're looking up for a challenge and is good at making Models and animations, let me know.

Let me know if your interested in making the models or helping with the map. Help appreciated, and will be credited.

E-Mail: [email protected] (Yes I know it's a lame E-Mail address...-_-)

04-20-2007, 05:08 AM#2
Pyrogasm
Even if you found models that had animations for such things, here's a question for you:
  • How would you get each unit to use the specific animations for each weapon? What's to stop a footmen with a pike item from using the bow attack animation?
04-20-2007, 06:17 PM#3
RaveEye
You can take a look at this system im making. You are able to equip:
• Sword
• Bow
• Crossbow

Note: This system isn't finish and there may be some bugs.

How does it work?
Well this system need a custom unit with different attack animation.
(Attack, Attack Alternate, Attack Gold, Attack Lumber)

If I want the unit to play the attack animation when he equip a bow, I add the "Lumber" animation tag. And if he equip a crossbow i add the "Gold" animation tag.
Attached Files
File type: w3xCombatSystem[DEMO].w3x (180.4 KB)
04-20-2007, 10:51 PM#4
ChaosMelody
Quote:
Originally Posted by Pyrogasm
Even if you found models that had animations for such things, here's a question for you:
  • How would you get each unit to use the specific animations for each weapon? What's to stop a footmen with a pike item from using the bow attack animation?

I'm not really sure... Isn't there a way to script the animations of units if having certain integers of items attached to the unit? If not then, I'll just need some models with the WoW Attacking Animations...
04-20-2007, 11:02 PM#5
ChaosMelody
Quote:
Originally Posted by RaveEye
You can take a look at this system im making. You are able to equip:
• Sword
• Bow
• Crossbow

Note: This system isn't finish and there may be some bugs.

How does it work?
Well this system need a custom unit with different attack animation.
(Attack, Attack Alternate, Attack Gold, Attack Lumber)

If I want the unit to play the attack animation when he equip a bow, I add the "Lumber" animation tag. And if he equip a crossbow i add the "Gold" animation tag.

Okay cool, I'll check it out
04-21-2007, 10:22 AM#6
Dionesiist
Double post... see that it doesn't happen again.
04-21-2007, 10:38 AM#7
Chriz.
Quote:
Originally Posted by Dionesiist
Double post... see that it doesn't happen again.
Dionesiist is the LAW.

Why would WoW attack animation names mean anything in Warcraft III? They aren't the same game.
04-21-2007, 01:22 PM#8
RaveEye
Quote:
Originally Posted by ChaosMelody
I'm not really sure... Isn't there a way to script the animations of units if having certain integers of items attached to the unit? If not then, I'll just need some models with the WoW Attacking Animations...

You can use this script to set the units animation with an integer.
Collapse JASS:
call SetUnitAnimationByIndex(u,0)

And this script to add an animation tag
Collapse JASS:
call AddUnitAnimationProperties(u,"Alternate",true)
04-21-2007, 04:43 PM#9
ChaosMelody
Quote:
Originally Posted by RaveEye
You can use this script to set the units animation with an integer.
Collapse JASS:
call SetUnitAnimationByIndex(u,0)

And this script to add an animation tag
Collapse JASS:
call AddUnitAnimationProperties(u,"Alternate",true)

So I guess this'll work... thanks Rave, you always come out with good scipting solutions! ^_^
04-21-2007, 04:56 PM#10
ChaosMelody
Quote:
Originally Posted by Chriz.
Dionesiist is the LAW.

Why would WoW attack animation names mean anything in Warcraft III? They aren't the same game.

o_O, I've seen models with WoW Attack animations... and I just think that the regular Warcraft III attack animations have been seen so much already. I want to make my map different from all those currently "BIG" ORPGs and RPGs. I mean look at Master Crafters, mostly all the weapons fit perfectly with the Villager (Male) Model. But the attack just seems so basic now.