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Ideas for Spooky terrain?

04-22-2007, 02:30 AM#1
barryburton
Argg i cant really make any good scary looking city type of terrain and could use some tips or ideas
04-22-2007, 03:54 AM#2
Karzvitch
Use fog. Make time of day midnight. Don't use wc3 models for buildings (Except for Cathedral). Don't use crypt tile, it looks like shit and isn't scary.
04-22-2007, 03:45 PM#3
barryburton
what should i use for buildings besides cathedral
04-22-2007, 04:00 PM#4
Toink
Quote:
Originally Posted by barryburton
what should i use for buildings besides cathedral

Maybe some destroyed/burned-down buildings like the broken windmills, destroyed houses, etc,. There aren't alot of scary building models out there, so make use of wc3 models as much as you can.

Add alot of corpses, add some fire to some corpses, add some flies to some corpses, add some bats, use creepy ambient music, and use Northrend trees.
04-22-2007, 05:09 PM#5
Bloodslaughter
It depends on for what you need a scary terrain, if it is for a playable map it is really simple, if you need it for a cinematic (camera can go everywhere) than it is much work.

I tell you just normal ideas for a playable map, cause for a cinematic you need models ... or some special ideas:

You may just use walls and make them big so you simulate big buildings ... make a big forest around it with spider webs on the trees, a fog on the ground and dark blue map filter settings (you know custom fog in the air).
And then mess around with some doodads from there to there and do water, dark deep water.

I hope some ideas may are fitting for your project.
04-22-2007, 06:51 PM#6
Archean
Like Blood said, it really depends for what you want to do. But since you asked what buildings you should use I'm guessing it's for a city or village of sorts.
Make it at night, use a dark fog and a touch of rain (or even snow, if the tileset fits) could be nice, too. Also add a river or something, but change the tint of the water to a dark green or purplish colour.
Dead plants. Lots of them scattered a bit everywhere. Obviously no flowers or any doodad that's too bright. Keep the colours as dark as possible.
04-22-2007, 08:15 PM#7
Alevice
Don't focus on dark as much as on pale. Pale is associated by people as death, which is a firghtening though.

Don't think much in ruins as much as in desolation. Ruins reflect a war that isn't fought anymore, which leads to peace (albeit miserable and sorrowful); desolation reflects that something went wrong, without a logical explanation.

Avoid wide spaces, which elads to a sense of freedom. Narrow paths imply much less means of escaping.
04-23-2007, 12:04 AM#8
PurgeandFire111
I personally think that you should not use too many corpses because it might make it look overcrowded and like a death region. I suggest you get a custom tree model and some other plant models, (especially grass animated) and put them in some grassy areas but set the tinting to like 100, 100, and 100 or maybe a little bit higher or lower to make it look spooky. Some odd ambient noises such as some ghost noises would be nice as well. You should try looking at Armelior's great "The Mansion" cinematic, its atmosphere is quite nice.
04-24-2007, 04:47 AM#9
Anything.
http://www.thehelper.net/forums/show...ght=terraining

?
04-24-2007, 09:57 AM#10
ZiegSlavric
if you really wanna add some gore to your maps. take a corpse and give a doodad the blood spurting model and take off its collison and place on the corpse.
04-25-2007, 12:16 AM#11
barryburton
Thanks every one and its going to be playable but i want it also to have great cinamatics
04-25-2007, 12:26 AM#12
barryburton
also its based in a city and i did the high terrain like blood said
08-08-2007, 11:51 PM#13
Wraithwynd
Darken any building you use in object editor. usually the three colors (red/green/blue) are set at 255, reduce them equally to make the doodad darker.

Use a fog effect for the whole atmosphere (colored greyish) and add thick ground fog regions here and there - not through out, just in patches via the regions options.

Use northrend dead tree and/or "blight" trees by using the tiniest size texture brush and using blight as close to the tree as possible.

In game you can have a trigger that makes a permanent corpse out of units.

Sunken Ruins has the dark brick (looks kind of old/abused not the bright light one).

Dalarian ruins set has broken stuff, so too sunken ruins - darken the broken stuff via custom colors- might need to tweak the coloring to end up with a close match on the color side.

Use bats instead of birds. Increase the size of the model for bigger, scarier bats. Use a couple three bat doodads and have them at different heights by lowering them - ending up with bats closer to the ground.

Darken the hanging vines (cliff vines) increase their size and "drape" them over buildings, walls, etc.

use ruined buildings, inside plop in furniture (darkened), weeds, and use the dead building model which is basically a few upright supports - all can be seen from the outside.

A side note, for "floors" inside of buildings use the table model, remove its pathing. Increase the x and y of the table (both or just one), decrease the z. place side by side. If you customize the extends of scaling you can use one table for a pretty large floor. Then lower the model to where the legs are below ground and the table top is just above ground. Works best on flat terrain. Same thing can be applied to rock chunks (convert to a ramp) pillars with flat tops, the flat double pillar arch, walls, etc. Anything with a relatively flat top can be used to make "ground" textures, paving stones, wood floors, etc.

Again you can darken to make it look more "spooky".

Walls can be built out of various doodads that are stretched in the x or y direction and placed side by side - perhaps one of the rocks will work or even an arch that is lowered?