| 04-23-2007, 05:50 AM | #1 |
Is it possible to 'Raise' a single targeted corpse? Ive tried creating a dummy on the corpse and having it use animate dead, but that doesn't seem to work. I don't care how it works, as long as the chosen unit is back alive with the summoned classification, so it only lasts X seconds and takes more damage from stuff like wans of dispel. |
| 04-23-2007, 09:59 AM | #2 |
well, there is a trigger action that can add the summoned classification to the unit once it's raised. Trigger: Unit - Add classification of Summoned to (Picked unit)this is a stab in the dark, but you can try it. Animate dead has a field that sets the number of corpses raised, I assume you've already set it to 1. |
| 04-24-2007, 02:35 AM | #4 |
Hm.. never thought about raise dead. Anyways, I did it by removing the corpse and creating a unit type of picked unit, then just adding a timer and summoned classification. Thanks for the help anyways Conquestor. |
| 04-24-2007, 02:40 AM | #5 |
You can't "click a corpse" as a target. It just does not work. You can target an area and then do stuff to a random corpse in the area though. Getting the perfect corpse detection method is very hard though, and not something easily achievable in GUI. I'd suggest just grouping dead units in the area and making sure the count > 1, then pick one randomly and trigger the reanimate effect on it. |
| 04-24-2007, 03:12 AM | #6 |
I got it by picking units one by one in an area, and using the closest. My ability doesn't really need to target a single unit, as it is a shockwave like spell which resurrects allied units who are hit by it. It needed to work for a single target because i set a limit to how many units can be revived. |
