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Feedback and Test Results: AMAI 2.51 Beta

04-28-2007, 03:06 PM#1
Strategy Master
AMAI 2.51 beta is now available from our website. Please use this thread to consolidate all feedback, test results, and accompanying replay files.
The version scope for this thread is only for AMAI 2.51 Beta

AMAI 2.51 Beta Change Log:

AMAI COMMANDER IMPROVEMENTS

Chinese language translation implemented
German language translation completed

AMAI ENGINE IMPROVEMENTS

Major re-working of the harass code fixing many bugs and issues that occured in older versions as well as including better reliability.
Fixed an issue where cannabalizing ghouls would stop cannabalizing before finishing eating of the corpse.
Fixed multiple issues of buying systems counter acting each other where the buyer would get stuck moving between the two locations.
Ancient expansion effeciency improved.
General Improvements to elf strategies.
Generally increased all racial aggression bonuses.
Fixed some issues with units not returning home properly if no moon well was available.
Fixed an issue in trying to buy items but no spare slot available.
Improved windwalk usage in combat situations.
Implemented a blademaster harrass that occurs 30% of the time if blademaster is the first hero.
Fixed issues where a creeping army would most likly give up if there only hero was harmed.
Fixed an issue with zepplins keeping heros/units stored forever
Fixed a bug where units would not hide if where aiming to go to the shop
Fixed multiple bugs with certain styles of items like healing pots and the regeneration healing scrolls.
Hero proirty tweaks that not takes account of all 4 battle.net realms and not just one.
Fixed a bug with inconsistant farm building
Improved elf start game macro a little
Fixed major bugs causing location and group stack corruption
Healing systems now make better effective use of the lesser clarity potions and mana potions
Fixed an issue where firelord could not learn the incinerate ability
Hopefully fixed an issue where AMAI spam builds towers at its expansions
Fixed a bug where AMAI could not buy healing items due to full inventory and so AMAI became stuck. AMAI will now drop non healing items from there inventory so they can buy that important healing item.
New hero skill system idea designed by deutschepharma has been implemented. Now there is 3 possible skill arrangements for each tier that the hero can choose.
Undead half as likely to train neutral heros. Orc 1/3 as likely to train neutral heros. Based off statistical information calculated by deutschepharma.
Fixed the bug where if a tavern is in the game and not pathable the AMAI would train a normal hero but with no skills. The hero is now trained with its hero skills working succesfully
Found many missing upgrades for all races and added them
Fixed an issue where some strange orc upgrade was mysteriously placed in the TFT standardunits.txt but it dosn't exist
Strategies that rely on there upgrades to work effectivly now have upgrades researched earlier instead of relying just on the advancedupgrades as well.
If AMAI army gets into direct contact with a much too powerful enemy, it can town portal away instead of just running home.

AMAI DEVELOPER IMPROVEMENTS

Will require applytablesettings.pl run to include the updates to the correct tables if updating from 2.50

Removed the invalid farm_food setting from the racial setting scripts
Added a third hero bonus option to the strategy editor
Fixed a bug where new versions of perl would not have certain buttons like extract and insert working
Added a new global setting to turn off the surrender system of AMAI
Updated grimoire implementation to 1.2 and sorted out DE executable system to reduce the overall file size. The last compiled version can be run using the AMAI_TFT.exe in the scripts folder.
3 global settings added, major_hero_skill_value, minor_hero_skill_value and rare_hero_skill_value that are the prorities amai chooses a one of three skills when trained. major skill corresponds to the first skill, minor to the second, rare to the third line.
AMAIvsAI edition is now compatabible with both TFT and ROC. In the race.txt file the third column will contain the blizzard entertainment scripts. When compiling this version it will now report for you if the blizzard entertainment scripts are incompatible with any custom changes you have done to AMAI.
Healingitems.txt has some new columns which were introduced due to make healing pots and scrolls work more effectivly.

AMAI MANUAL ERRATA

Improved Job section part of manual
Information added on manipulating the commander system in custom maps
AMAIvsAI section updates
05-01-2007, 12:32 PM#2
drstardust
to Strategy Master
Well done SM! Looks like all perfect as to me.
05-01-2007, 08:04 PM#3
Strategy Master
@drstardust:
well it may appear to be but there are bugs around even ones i've found with the beta. But its true, I am running out of bugs to actually fix that are fixable. Its all gonna be feature updates from now on mostly.

I finally found the real reason amai takes ages to move accross large maps. Setting that reform global setting made no difference. AMAI would constantly reform there army every 2 seconds no matter what value you put there.