| 04-30-2007, 10:34 PM | #1 |
How do you control illusions as in the illusions created by Mirror Image? I cant find any functions that allow me to. |
| 04-30-2007, 10:34 PM | #2 |
What specifications do you need? Do you need to know which hero summoned it? |
| 04-30-2007, 10:37 PM | #3 |
Yes, I need the illusions to form a circle with the summoning hero |
| 05-01-2007, 01:34 AM | #4 |
Depends when you watn this to happen... all the time circling with the hero or just at the momment after he mirror image? u cant before since the units arent created yet. But u can control any unit including mirror images by ordering them. But if u want them to form a circle then u should instantly move them using SetUnitX and SetUnitY |
| 05-01-2007, 01:34 AM | #5 |
try getsummonedunit() |
| 05-01-2007, 08:25 AM | #6 |
Please be more specific. Tell us exactly what you are trying to do, because mirror image might not even be the best option. |
| 05-01-2007, 03:51 PM | #7 | |
Quote:
Trigger: Don't have WE in front of me right now, so I'm trying to remember. Of course tweak it to your needs. |
| 05-01-2007, 07:42 PM | #8 | |
Quote:
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| 05-02-2007, 07:21 AM | #9 |
What illusions? How do you want them to be created? Are you wanting to mirror image stuff (invulnerability, image spawn) or are you just wanting a circle of images around the caster? |
| 05-02-2007, 09:12 AM | #10 |
if u just want a circle of images then creating dummy units are easier to manipulate. BTw off topic: As i was thinking, enemies see mirror images with normal color, and allies see with blue tinted. Is it possible to do this effect with trigger using LocalPLayer without causing serversplit? |
| 05-03-2007, 08:13 AM | #11 | |
Quote:
Yes. |
| 05-03-2007, 11:54 AM | #12 |
wicked :D Ive not tested stuff with localplayer much. How do i know which functions i can perform without serversplit? |
| 05-03-2007, 05:07 PM | #13 |
Those that don't affect gameplay mechanics, for the most part, those that are just visual in nature. |
