| 05-01-2007, 03:42 AM | #1 |
Not a project recruitment, so don't jump the gun. Rather, I'd just like suggestions for wolfish abilities for the final few wolves (and a few old ones, they need revamping). They can be basic, SFX, passive, anything. Moderate triggering limit, unless you're providing the trigger. (So none of this "Jump then WW and 4 backstab slashes while making a spiral SFX and damaming all units in an area, raising the dead ones as zombies" stuff.). I mean basically, I love JASS and all, but I can only do so much before it's beyond my skill level. And yes, I will be providing my own abilities, but any ideas are greatly wanted. And remember, keep it kinda sorta realistic in ways. At least wolf themed. Hokay, here we go. Alpha Male COMPLETE Fighter Wolf Needs: 2 abilities Has: 2 abilities and an ultimate. One ability is an aura already. Theme: Speed and quick strikes. (No WindWalk or Illusions please... too cliche) Current Abilities: Bloodrush Aura(passive)-Plus attack and move speed to all allies, but not fighter wolf. Desperate Strikes(passive)-Extra attack damage when the Fighter's health is below half Lightning Thrust(active)(ultimate)-Fan of Knives w/ lightning SFX, large area. Deals medium damage, slows effected enemies after. Caretaker Needs: 1 Ultimate, (Element: Air) Has: 4 abilities Theme: Healing and defense. Scout (spy) Needs: 2 abilities and an ultimate (Element: Poison) Has: 2 abilities Theme: Sneaky, damage over time and debuffing. (Again, no WindWalk please.) Current Abilities: Assassin's Claws(passive)-Low % chance of Shadow Striking the attacked unit. Shadow Strike damage is small. [u]Scent Tracking(active)[u]-Gives vision of a target unit for a minute or so. (Thanks Dragoon for the idea) Solar Needs: 4 abilities and an ultimate (Element: Space) Has: Nothin' Theme: Sun and heat. I'll be updating this right after it's posted (11:38 -4 GTM) with abilities I've already thought up, so some that need abilities might already have a few. Thanks for any, ANY, suggestions. Even if I don't use your ability, it might help to spawn one. ~Darkwulfv |
| 05-09-2007, 08:11 PM | #2 |
Bumped because it's been 10 days with no reply and the thread is reaching the bottom. |
| 05-11-2007, 02:47 PM | #3 |
I'll come back to this later... uh... yeah. Don't worry =P |
| 05-11-2007, 10:26 PM | #4 |
Ah, finally! A response. Thanks, I look forward to your input. |
| 05-15-2007, 02:31 PM | #5 |
Scout (spy) - abilites I suggest 1. Maybe an ability that let him gain magic immumity for a time (Shroud) 2. a 'Vision' ability to let him see enemies (Feary Fire without armor reducion for example) 3. an escape ability ( I don't know what) 4. Ultimate? - Poison Ring (Or soemthing) |
| 05-15-2007, 07:56 PM | #6 |
Thanks for the reply (at last). 1: Magic immunity isn't something I'd thought of, but I might implement it as a sort of ability. 2: Nice idea, something scent related will fit well here 3: Most wolves have an escape-type action or ability already, but I'm thinking of a position swap sort of ability. 4: Poison Ring... I'll try something along that basis. |
| 05-15-2007, 08:30 PM | #7 |
I would suggest to make the magic imunity activable at cost of mana and movement speed (i think Spell Breakers have something like this) |
| 05-15-2007, 08:39 PM | #8 |
Yeah, I know that ability. I'll work with that, I've used it before and it's got a shitload of room for customization. |
