| 05-01-2007, 03:46 AM | #1 |
| 05-01-2007, 08:20 AM | #2 |
This is very nice and all, but do people have to make a new thread about their physics system every week? |
| 05-01-2007, 09:09 AM | #3 |
It's been like 2 months since I made a thread... I'm planning to post a demo in this thread pretty soon. |
| 05-01-2007, 09:49 AM | #4 |
I wasn't really talking about you/this thread. It's just the general 'hey guys here's my system... again' that seems to be cropping up. But it is also mildly annoying to have threads which consist of a screenshot and some stuff explaining how many objects you could run before losing X fps etc etc. Because the thread ends up not having a point. Is there a reason you couldn't wait until you had the demo ready to post? |
| 05-01-2007, 09:55 AM | #5 |
Not really, that's why I called it a spam thread. Actually I am hoping someone will start some kind of discussion here that doesn't suck. |
| 05-01-2007, 07:56 PM | #6 | |
Quote:
well let the sys speak about it and NO YOU ! ;) the only who must "F.E.A.R" is Mad[Lion] =) |
| 05-01-2007, 08:00 PM | #7 |
If this is a stupid thread then why are there 6 replies? Anyway, I can't wait till this is out. |
| 05-01-2007, 08:35 PM | #8 |
I don't think toadcop will be the one to start a discussion that does not suck in this thread |
| 05-01-2007, 10:10 PM | #9 | |
Quote:
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| 05-01-2007, 10:30 PM | #10 |
Got another demo map? |
| 05-02-2007, 07:29 AM | #11 |
This board could always use a bit more activity... even if it's spam. Not to mention I'm the first guy in line to getting my hands on this system ![]() *btw 1337,how goes DotA Violence ? |
| 05-02-2007, 08:18 AM | #12 |
Could'nt you have posted this in the Off Topic forum? |
| 05-02-2007, 09:17 AM | #13 | |
my system runs on same fps without all external stuffs. And that is with terrain and object collision. But ofc... urs may be faster in constant object collision, but we dont know yet, cus this is jsut a screenshot. I would love to see ur demo :D ITs a very nice system indeed. (sorry for mentioning my system, cus i feel like we are making same stuff ^^) BTw would u mind to tell me how u do that exact time at impact thingy? to ToadCop: Ur language is very hard to read, especially with all that smileys everywhere, i understand like 10% of it. Maybe cus my head is stupid ^^ But please use more line breaks ;) For now i read ur post like this: Quote:
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| 05-02-2007, 10:38 AM | #14 |
I set up a test and I used your last posted demo map. --I fixed that you don't recycle the inrange group --I set the engine's period to 0.0333 to be identical to mine --I disabled deleting slow objects in the basicbounce --I set bounciness to 1.0 and friction to 0. (1.0 in your system since you have friction backwards) to match the conditions of my test --Kept spawn rate of objects at 0.2 to match my test --Formed a wall around the spawn area to keep objects from escaping --Optimized using Vexorian's optimizer and run from in-game to avoid Grimoire slowdown Results? My computer completely hardlocked before it got above 60 objects. Somehow all of your objects glob together on the ground for no reason under this circumstance, maybe that kills the performance, but it would also mean your collisions are broken. Anyway a demo should be released in a day or two. |
| 05-02-2007, 12:37 PM | #15 |
a the old demo map got alot of mistakes. The objects actually will "suck" eachother together and do heavy repeatedly calculations. I have not tested with my new system yet but will try and will post result. Ofc ur system is still faster when collisions happens... I think. |
