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another spam thread

05-01-2007, 03:46 AM#1
grim001
This is with collision enabled, rendering 30 FPS, 150 objects, solving for exact time of impact so multisampling is no longer needed.

Zoom

Yes, the time is drawing near...
05-01-2007, 08:20 AM#2
blu_da_noob
This is very nice and all, but do people have to make a new thread about their physics system every week?
05-01-2007, 09:09 AM#3
grim001
It's been like 2 months since I made a thread... I'm planning to post a demo in this thread pretty soon.
05-01-2007, 09:49 AM#4
blu_da_noob
I wasn't really talking about you/this thread. It's just the general 'hey guys here's my system... again' that seems to be cropping up. But it is also mildly annoying to have threads which consist of a screenshot and some stuff explaining how many objects you could run before losing X fps etc etc. Because the thread ends up not having a point. Is there a reason you couldn't wait until you had the demo ready to post?
05-01-2007, 09:55 AM#5
grim001
Not really, that's why I called it a spam thread.

Actually I am hoping someone will start some kind of discussion here that doesn't suck.
05-01-2007, 07:56 PM#6
Toadcop
Quote:
Actually I am hoping someone will start some kind of discussion here that doesn't suck.
well your sys suck are you now happy ? =) well i think not so really you are creating stupid threads (i have allready mentioned that !) so you can wait stupid posts ;) but well in hole nice ! =) i wont to see the sys ! and to say 150 obj collsion etc. makes no sens cause IT'S ALL RELATIVE ! you got a cool CPU etc... i don't so your RESULTS will make no sense in my sys ! and btw my sys is not worsest ! 2400 celeron 1 GB DDR400 (Dual DDR) and ATI 9600XT =) well i'm not a gamer... (but i can play Doom3 800x600 AA4x AF8x (or 16) ultraquality (no shadows r_shadows 0) and i get in battles 30 FPS =) and more than 40 =) if not in battle but i can also play with config so i can achive a better visual quality)
well let the sys speak about it and NO YOU ! ;)
the only who must "F.E.A.R" is Mad[Lion] =)
05-01-2007, 08:00 PM#7
1337D00D
If this is a stupid thread then why are there 6 replies?




Anyway, I can't wait till this is out.
05-01-2007, 08:35 PM#8
grim001
I don't think toadcop will be the one to start a discussion that does not suck in this thread
05-01-2007, 10:10 PM#9
PipeDream
Quote:
solving for exact time of impact
exact -> approximate, several times over, but somewhat legitimately so since the limit of small time steps will be correct for the bulk of the collisions.
05-01-2007, 10:30 PM#10
1337D00D
Got another demo map?
05-02-2007, 07:29 AM#11
substance
This board could always use a bit more activity... even if it's spam.

Not to mention I'm the first guy in line to getting my hands on this system

*btw 1337,how goes DotA Violence ?
05-02-2007, 08:18 AM#12
Toink
Could'nt you have posted this in the Off Topic forum?
05-02-2007, 09:17 AM#13
MaD[Lion]
my system runs on same fps without all external stuffs. And that is with terrain and object collision.
But ofc... urs may be faster in constant object collision, but we dont know yet, cus this is jsut a screenshot.
I would love to see ur demo :D ITs a very nice system indeed.
(sorry for mentioning my system, cus i feel like we are making same stuff ^^)
BTw would u mind to tell me how u do that exact time at impact thingy?

to ToadCop: Ur language is very hard to read, especially with all that smileys everywhere, i understand like 10% of it. Maybe cus my head is stupid ^^ But please use more line breaks ;)
For now i read ur post like this:
Quote:
well your sys suck are you now happy ? =) !!! well i think not so really you are creating stupid threads (i have allready mentioned that !) so you can wait stupid posts ;) Asd d dASdd
ASDASDdd Asd 12 1341 2sdf sdf ds 21r 32dfsa sdf asdfsdsa f AAAAA!!!! *Brain Crash*
05-02-2007, 10:38 AM#14
grim001
I set up a test and I used your last posted demo map.
--I fixed that you don't recycle the inrange group
--I set the engine's period to 0.0333 to be identical to mine
--I disabled deleting slow objects in the basicbounce
--I set bounciness to 1.0 and friction to 0. (1.0 in your system since you have friction backwards) to match the conditions of my test
--Kept spawn rate of objects at 0.2 to match my test
--Formed a wall around the spawn area to keep objects from escaping
--Optimized using Vexorian's optimizer and run from in-game to avoid Grimoire slowdown

Results? My computer completely hardlocked before it got above 60 objects. Somehow all of your objects glob together on the ground for no reason under this circumstance, maybe that kills the performance, but it would also mean your collisions are broken.


Anyway a demo should be released in a day or two.
05-02-2007, 12:37 PM#15
MaD[Lion]
a the old demo map got alot of mistakes. The objects actually will "suck" eachother together and do heavy repeatedly calculations. I have not tested with my new system yet but will try and will post result. Ofc ur system is still faster when collisions happens... I think.