| 05-01-2007, 08:50 AM | #1 |
I'm not sure if this is the right forum, but I figured it was the most likely to be the one where people would have an answer. I tried making a Zeppelin unit have the Burrow ability so that it can shoot multiple missiles according to the number of units it carries. So I gave the Zeppelin the Cargo Hold (Burrow) ability and all the other orc Burrow abilities, but the units are unable to load the zeppelin, probably because it is an air unit. Now I managed to get the zeppelin to call for the unit, but they were unable to load. And later on, I managed to get the units to load using some other abilities, but it didn't have the Burrow effect. Any ideas? |
| 05-01-2007, 09:51 AM | #2 |
This may sound stupid, but have you tried basing the zep off the burrow unit? It might even be a hardcoded property. |
| 05-01-2007, 09:56 AM | #3 |
If the problem is that the zepplin is an air unit, you could try making it a ground unit and then adding/removing crowform so that you can set its flyheight. |
| 05-01-2007, 10:16 AM | #4 |
blu - Yeah I did. I was getting really hopeless... :) grim - what do you mean? |
| 05-01-2007, 10:17 AM | #5 | |
Quote:
make it not an air unit? |
| 05-01-2007, 10:53 AM | #6 |
I want it to be an air unit, that's the whole point. If I don't classify it as an air unit, then footmen, grunts and other ground melee units will be able to attack it which defeats the point of having an air unit in the first place. |
| 05-01-2007, 10:55 AM | #7 |
You could prevent that with triggers if you find no simpler way |
| 05-01-2007, 11:42 AM | #8 |
create a burrow (Unit editor), change thet model, change the movement type to air and change the movement speed to (x)! |
| 05-01-2007, 01:00 PM | #9 |
Already tried that. The units still won't load. |
| 05-01-2007, 01:25 PM | #10 |
I FIGURED IT OUT! *duh*. Its a burrow, so obviously it only loads PEONS. Have you been trying to load peon based units or not? |
| 05-01-2007, 01:29 PM | #11 |
No I changed the units being loaded (in the object editor) from peons to a custom unit I made. Then when I tried it, the units moved towards the Zeppelin, but couldn't load - just like peons would to a burrow. The ability itself works. The problem is in getting the units *inside* the zeppelin. |
| 05-01-2007, 01:31 PM | #12 |
hmmm, try resseting it to work with peons, then we can diagnose whats wrong. |
| 05-01-2007, 01:41 PM | #13 |
It doesn't work either. The problem isn't in calling the units. The problem is in getting them to load an aerial unit. Whenever I set the Zeppelin as a ground unit, there's no problem in loading - regardless of the unit. However, as soon as I reset the unit to an air unit (which is what I want it to be), then the problem comes up. |
| 05-01-2007, 01:45 PM | #14 |
try experimenting with crow form, on land it can pic kup units then go crow and fly away!!! or have a normal zepellin and for each unit in zepellin create 1 invisible attacker, and if a unit unloads from zepellin pick 1 invisible attacker within 200 of Transporting Unit and kill picked unit. Or so! |
| 05-01-2007, 02:16 PM | #15 |
I'll try. Thanks for the help by the way |
