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Collision Missile suggestion.. :/

05-01-2007, 03:56 PM#1
Toink
I was trying to finish my pirate hero when I came to a problem.. :/

I wanted to use a large boat(undead frigate) as a collision missile, but there's no way you can edit a collision missile's scaling, and I can't model for shit so I can't make a bigger one.

I thought to make a projectile and scaled it, then used an invisible collision missile to simulate a collision missile with a bigger model..

Just a little suggestion, could you add the option to make collision missile bigger? Like the same way you used to make projectiles bigger :)
05-01-2007, 04:04 PM#2
Vexorian
Quote:
but there's no way you can edit a collision missile's scaling

Yes, there is

Collapse JASS:
   set u=CollisionMissile_Create(....)
   call SetUnitScale(u,2.0,2.0,2.0)
05-01-2007, 04:10 PM#3
Toink
Oh bullshit I forgot it was a unit! I thought it worked like a projectile, attaching the model to the dummy model etc,.

I'm happy now :P

I'm gonna fucking spam your rep!