| 05-01-2007, 03:56 PM | #1 |
I was trying to finish my pirate hero when I came to a problem.. :/ I wanted to use a large boat(undead frigate) as a collision missile, but there's no way you can edit a collision missile's scaling, and I can't model for shit so I can't make a bigger one. I thought to make a projectile and scaled it, then used an invisible collision missile to simulate a collision missile with a bigger model.. Just a little suggestion, could you add the option to make collision missile bigger? Like the same way you used to make projectiles bigger :) |
| 05-01-2007, 04:04 PM | #2 | |
Quote:
Yes, there is JASS:set u=CollisionMissile_Create(....) call SetUnitScale(u,2.0,2.0,2.0) |
| 05-01-2007, 04:10 PM | #3 |
Oh bullshit I forgot it was a unit! I thought it worked like a projectile, attaching the model to the dummy model etc,. I'm happy now :P I'm gonna fucking spam your rep! |
