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Walkable and Sweet-looking?

05-02-2007, 12:27 PM#1
Gorman
Im making some terrain, but the trouble is its not pathable, what should i do?
(btw the terrain is a village built on stilts)

i had a few ideas:
- start again and make everything pathable, but that might ruin my terrain
- make another doodad, make it pathable, make it invisible, then place it under everything i want to be pathable
-give up

So if u can give me a hand that would b good

Cheers.
05-02-2007, 07:16 PM#2
[Death]
Unfortunately, those three options are, as far as I know, the only ones.

Quote:
- start again and make everything pathable, but that might ruin my terrain
This might be the best bet. If you didn't know, Destructibles with the Walkable option checked makes them walkable, but Doodads aren't the same.
Quote:
- make another doodad, make it pathable, make it invisible, then place it under everything i want to be pathable
There's already one - the Invisible Platform. Though, I don't like the fact that it's... invisible. It makes it hard for me to see where it is and where the units can go, even with the half-invisible pink box.
Quote:
-give up
Only if you're really impatient!
05-03-2007, 02:31 PM#3
Gorman
ins tthere some way to group doodads then add pathing?
05-03-2007, 04:08 PM#4
Histenchist
Can't you use "replace doodad"?
05-03-2007, 07:49 PM#5
xXm0rpH3usXx
Quote:
Originally Posted by [Death]
There's already one - the Invisible Platform. Though, I don't like the fact that it's... invisible. It makes it hard for me to see where it is and where the units can go, even with the half-invisible pink box.


well... just some quick thought.... how about first modifying the invisible platfrom doodad so it shows something opaque and when the terrain is fnished just change back the invisible platform
05-03-2007, 08:28 PM#6
Raydude
you COULD copy and paste the terrain onto the new map where you have the walkable destructibles
05-04-2007, 10:37 AM#7
Gorman
Quote:
Originally Posted by Gorman
ins tthere some way to group doodads then add pathing?
i must hav been half asleep wen i typed that
wat i mean is inst there sum way to change the pathing map of an object, i remember seeing some thing where the person used pink and blue pixels to make a pathing map for stairs, i was thinking if i could do a doodad merge (geoset merge, or sumthing like that, i dont model), then i could just add a pathing map.

sound resonable?
05-04-2007, 06:59 PM#8
Raydude
even if you do have the pathing, the doodad itself is not walkable, only destructibles, but i could be wrong on that.
05-05-2007, 12:57 AM#9
Blitzkreige
The best way is what xXm0rpH3usXx described. If you cannot or are unable to reskin the invisible platform you can always judge the platforms walkable altitdue via the bottom of the pink checkered cube.

Whenever I terrain my usually attempt to make the map pathable. :)

Also, if you have stairs or ramps leading up to the building and you want them walkable, make sure you use the smaller platforms. The units change in elevation wont be quite so abrupt that way.

If its destructables you want walkable you could always alter the pathing with a .tga file :)

Of course, its much easier if you get the pathing in WHILE building your structures. That way you can have the pathing follow your pieces around while finalizing its construction.
05-05-2007, 01:54 AM#10
xXm0rpH3usXx
uhm... what i said is a bit different, but im sure whoever would have thought it would be interesting would have asked until now... so i guess there is no interest anymore...
05-06-2007, 06:18 AM#11
Gorman
[quote=Blitzkreige]
If its destructables you want walkable you could always alter the pathing with a .tga file :)
[quote]

yeah, thats wat i meant, except i dont realy know wat to do, how exactly do u do that?
09-27-2007, 10:00 PM#12
broodwarcd
is the village one big doodad?...if not you should be able to use pathing blockers to stop your soldiers from actually running on the roof tops
09-28-2007, 05:59 PM#13
Wraithwynd
Quote:
Originally Posted by Gorman
Im making some terrain, but the trouble is its not pathable, what should i do?
(btw the terrain is a village built on stilts)

i had a few ideas:
- start again and make everything pathable, but that might ruin my terrain
- make another doodad, make it pathable, make it invisible, then place it under everything i want to be pathable
-give up

So if u can give me a hand that would b good

Cheers.


I do not know what you map is like, however if everything is up in the air you could make units fly at X level - that level being what ever the level of the platforms are. Region to region you can "correct" height either raising or lowering the height to match.

Then you would only have to convert pathing to block both land and air movement on some doodads - usually relatively easy just changing the pathing map of certain doodads in the object editor (will change pathing for all doodads of that kind in your map) then perhaps using the pathing blocker. I believe arcane observatory works rather well with many of the larger doodads.

If you have used pathing blockers then it is easy to trade those off.
09-30-2007, 12:09 AM#14
Gorman
its ok man, that was 4 months ago...