| 05-04-2007, 09:32 AM | #1 |
Hello. Some may remember me, but I doubt it. I took a mapping break of some years and now I want to make a small map to play with friends. So far everything works fine, beside making int effect spells (damage, durations, ...). Is there an easy way to do this? ~ |
| 05-04-2007, 09:48 AM | #2 |
Join Date: Aug 2002 I'd say more then a few years ;) anyway, what in the hell are you talking about? Please give a better explination of what you want to do, and im sure people (like me ;) will have an easyer time helping you ^^ |
| 05-04-2007, 10:47 AM | #3 |
Looks like he wants to have spell effects that are based on hero stats (like X spell stuns for 3 x int seconds). In the case you will need to trigger everything, but for different spell effects you'll need different specific stuff so you'll need to be less general. |
| 05-04-2007, 05:14 PM | #4 |
I was general for a reason. I want _all_ spells to be based on attributes. Examples: Stormbolt Damage = 300 + Int (Damage) Devotion Aura = 1 + Int/5 (Armor) Shadow Strike = 5 + Int (Duration) |
| 05-04-2007, 05:24 PM | #5 |
My CADS system does that, with very little work for each ability. It's quite GC heavy and stuff, though, but it should be ok. Hmm...someday I was going to make a struct based version. Anyway, it's in the systems section if you want to take a look. |
| 05-05-2007, 02:33 AM | #6 |
This is easy to do. All you do (Ill take stormbolt for example) Cause Triggering unit to damage Target Unit of ability being cast dealing (300 + (Integer(Agility for Triggering Unit)))) I wrote this without looking at world editor, so some stuff may vary from what i said. |
| 05-05-2007, 09:26 AM | #7 | |
Quote:
Now tell me how to change the duration of a buff pls >_< this is something i already knew @Griffen: thx, i will take a look |
