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Easiest way to link spelleffects and attributes

05-04-2007, 09:32 AM#1
Bloodlust
Hello.

Some may remember me, but I doubt it. I took a mapping break of some years and now I want to make a small map to play with friends. So far everything works fine, beside making int effect spells (damage, durations, ...). Is there an easy way to do this?

~
05-04-2007, 09:48 AM#2
Earth-Fury
Join Date: Aug 2002
I'd say more then a few years ;)

anyway, what in the hell are you talking about? Please give a better explination of what you want to do, and im sure people (like me ;) will have an easyer time helping you ^^
05-04-2007, 10:47 AM#3
blu_da_noob
Looks like he wants to have spell effects that are based on hero stats (like X spell stuns for 3 x int seconds). In the case you will need to trigger everything, but for different spell effects you'll need different specific stuff so you'll need to be less general.
05-04-2007, 05:14 PM#4
Bloodlust
I was general for a reason. I want _all_ spells to be based on attributes.

Examples:
Stormbolt Damage = 300 + Int (Damage)
Devotion Aura = 1 + Int/5 (Armor)
Shadow Strike = 5 + Int (Duration)
05-04-2007, 05:24 PM#5
Captain Griffen
My CADS system does that, with very little work for each ability.

It's quite GC heavy and stuff, though, but it should be ok. Hmm...someday I was going to make a struct based version.

Anyway, it's in the systems section if you want to take a look.
05-05-2007, 02:33 AM#6
Dil999
This is easy to do. All you do (Ill take stormbolt for example)
Cause Triggering unit to damage Target Unit of ability being cast dealing (300 + (Integer(Agility for Triggering Unit))))
I wrote this without looking at world editor, so some stuff may vary from what i said.
05-05-2007, 09:26 AM#7
Bloodlust
Quote:
Originally Posted by Dil999
This is easy to do. All you do (Ill take stormbolt for example)
Cause Triggering unit to damage Target Unit of ability being cast dealing (300 + (Integer(Agility for Triggering Unit))))
I wrote this without looking at world editor, so some stuff may vary from what i said.

Now tell me how to change the duration of a buff pls >_< this is something i already knew


@Griffen: thx, i will take a look