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My Very First Skin!!

01-12-2003, 03:38 AM#1
Byelobog
I spent a while doing this, I know it's not much, but it's my very first skin / model edit to any big degree.

Attached.

I had wanted to create a fire-elemental type effect, I will work more with attaching the fire doodad to various points and see if it helps out the effect.

Thoughts? :ggani:
01-12-2003, 03:49 AM#2
Byelobog
Here is another image of it, this time with the small fire doodad attached to it:
01-12-2003, 04:08 AM#3
FireAarro
pretty good job, but it just looks like a recolor :bgrun:

and nice job with the model.
01-12-2003, 04:36 AM#4
Chelo
nice, is it a recolor BTW?
01-12-2003, 05:12 AM#5
Insaniteus
FM did a better version of a red infernal than your top one, but the bottom one looks pretty cool (even though the screenshot sucks and his arms are in the way.)

-Insaniteus-
01-12-2003, 07:48 AM#6
FireAarro
actually, they look exactly the same...
01-12-2003, 07:51 AM#7
Guest
Well its not much but its more than I could do and I think it looks cool GJ!
01-12-2003, 08:56 AM#8
Guest
Yes, thats pretty good for first skin good job:D
01-12-2003, 11:32 AM#9
pencilgod
Nice job for a first, my first was a recolor too. It's especially nice that you model edited in your first skin, looks promising.
01-13-2003, 01:58 AM#10
Byelobog
Hehe thanks for the positive feedback!!!

I basically just replaced all the black lines of the existing infernal with red ones, and added some red tint to the regular "rock" part of the infernal to make it look kind of like molton lava.

After that I edited the model so that no colors would show out of the special effects other than red, so that is how I changed the flames themselves to look red (doing this was much simpler than I had anticipated, once I was finally able to edit the .mdl instead of the .mdx - I had edited the .mdx's earlier to replace where the skin came from for the model using a hex editor, but editing the .mdl's all you needed was notepad).

It really was a lot of experimenting around, just getting my feet wet before I try all new skins for a model. I'll mess around with it some more, maybe if I can find my old copy of Coreldraw I can generate some fractals for the fire effect, that would make it look a lot neater, then I could use paintshop pro to refine it from there.

If it looks a lot like the FMVH model, they probably did something very similar hehe. The only thing is, their model has a glow to it, which I have yet to figure out how to do.emote_sweat emote_confused I mean I can do a spell effect glow, but theirs actually has a red glow on surrounding models in the game. People have said to look at the torch doodad to make it happen, but I am still puzzled by that.

I'll update in a bit with a newer version, sorry for the image quality on the second with the arms crossed I was just very excited that it worked and popped a screenshot in haste. Too much coffee.:ggani:
01-13-2003, 04:15 AM#11
DraX
Actually, Byelobog, I did soemthing almost exactly similar. amazingly, that was my first skin/model for WarCraft III as well. :)

It was also the thing that got me brought aboard the dev team for FMVH.

As per the glow, edit the colors on the Omni light.
01-13-2003, 04:47 AM#12
Byelobog
Thanks Drax!!! Will give that a try hehe.
01-13-2003, 05:32 AM#13
Byelobog
Argh can't for the life of me get the light to show up around the infernal. I went and extracted the lantern .mdx from the war3.mpq and looked at it's .mdl to try and copy it's omnilight information, and tried putting in very similar parameters, yet no light around the infernal seems to show up.

I'm confused:(

Here is what I have for the infernal .mdl :
Light "Omni01" {
ObjectId 93,
Omnidirectional,
static AttenuationStart 80,
static AttenuationEnd 200,
static Intensity 12,
static Color { 1, 1, 1 },
static AmbIntensity 0,
static AmbColor { 1, 1, 1 },
Visibility 5 {
DontInterp,
23767: 0,
23833: 1,
29033: 1,
30700: 0,
34000: 0,
}
}

What am I doing wrong? I saw that the lantern had an intensity of 12, and the torch had an intensity of 10, but other than that I can't figure out why it's not showing.

The only thing I can think of is the following textures exist in the lantern post:
Bitmap {
Image "Textures\Yellow_Glow3.blp",
}
Bitmap {
Image "Textures\lensflare1Ax.blp",
}
That don't exist in the infernal .mdl. If I just add these in there, will it work correctly with the infernal?

ARGH I feel like such a newbie when it comes to editing the .mdl's

:(
01-13-2003, 06:01 AM#14
FireAarro
i don't think it has anything to do with the textures because there's no TextureId thingo in the omnilight thing...
01-13-2003, 11:45 PM#15
DraX
Set the Ambient Intensity to 1