| 05-07-2007, 01:56 AM | #1 |
Ya you guys are good. Ty |
| 05-07-2007, 05:03 PM | #2 | ||
I REALLY reccomend you read the tutorials for triggering... Anyway. Quote:
Go into the trigger editor and delete the Melee triggers. Quote:
Event- A unit dies Condition - Unit type equal to (runner) Action- Pick every unit owned by owner of dying unit Action- Remove picked unit from the game. I am not at a computer that has WE on it right now, but that should give you an idea what to do. |
| 05-08-2007, 02:24 AM | #3 |
Q2 For the magic timer create a timer variable named loser and a timer window theend Event Map init Action, create a timer called loser, create a timer window theend, show timer for all players Trig2 Event, loser expires Pick all players on force taggers and game - defeat picked player Q1 create a region named jail Event - Unit enters jail<gen> Cond - Unit Type is equal to runner Action Pick all units of type deadguy and create 1 runnerfor owner of picked unit at spawn point, kill picked unit |
| 05-08-2007, 04:03 AM | #4 | |
Quote:
Have you ever even thought of using your common sense before you post? The first time I opened WE I got into GUI triggering. So get your friggin brain to work and explore WE first before trying to ask questions. If you've got questions about triggers, go try using the search tool. Or if you're smart enough, go press the "Tutorials" button and look it up there. |
| 05-09-2007, 10:44 PM | #5 |
K now i'm having technical problems. When I chose unit type equal to (runner), it opens the unit layer and doesn't let me chose a unit. Second Now I need to make one whole big trigger to say -Unit dies -Equal to runner and the rest is simply pick all units owned by that units owner and remove them, then send unit to jail<gen> wich is ok with me. NEW QUESTION: K to make it so the jailed runner gets reborn you do: -unit dies -equal to (jailed runner) -Action: Summon new runner. is it about like that? Sorry i'm not on editor because I gota find CD right now. Think I lost it somewhere nearby. |
| 05-09-2007, 11:50 PM | #6 |
We already answered both of ur questions. -_- |
| 05-10-2007, 12:58 AM | #7 | ||
Quote:
Quote:
Yep, pretty much. I REALLY recommend you read a trigger tutorial. I'm serious. |
| 05-10-2007, 01:11 AM | #8 |
i did check it out a bit but there wasn't anything about tags...anyway it's probably somewhere else so i'll check the tutorials. |
| 05-10-2007, 01:25 AM | #9 |
No, but the trigger tutorials will teach you about triggers. What you're saying is like saying: "Oh, well, this math class teaches me how to do addition but it doesn't say how to do 5+9". You're just branching off. Nobody is going to make a tutorial specifically for tags and how to trigger them. That part is up to you, the map designer. Now go dig into some GUI or JASS tutorials and learn to trigger, or go learn yourself by tinkering around with it. |
| 05-10-2007, 01:37 AM | #10 |
kk I just checked out some of them and ya helps alot. Just I saw that some tutorials were made specialy for TDs and games like that |
| 05-10-2007, 08:41 PM | #11 |
we all start as newbs, all you have to do is devote urself and ull be a pro (maybe not vexorian intense) |
