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Help me with tag triggers

05-07-2007, 01:56 AM#1
Dooblivion
Ya you guys are good. Ty
05-07-2007, 05:03 PM#2
Conquestor
I REALLY reccomend you read the tutorials for triggering... Anyway.

Quote:
- How the hell do you remove stupid start point with base and peasants...

Go into the trigger editor and delete the Melee triggers.

Quote:
-In a tag how do you make that when your runner dies all its buildings/units die to

Event- A unit dies
Condition - Unit type equal to (runner)
Action- Pick every unit owned by owner of dying unit
Action- Remove picked unit from the game.

I am not at a computer that has WE on it right now, but that should give you an idea what to do.
05-08-2007, 02:24 AM#3
TheSecretArts
Q2
For the magic timer create a timer variable named loser and a timer window theend
Event Map init
Action, create a timer called loser, create a timer window theend, show timer for all players
Trig2
Event, loser expires
Pick all players on force taggers and game - defeat picked player
Q1
create a region named jail

Event - Unit enters jail<gen>
Cond - Unit Type is equal to runner
Action Pick all units of type deadguy and create 1 runnerfor owner of picked unit at spawn point, kill picked unit
05-08-2007, 04:03 AM#4
Toink
Quote:
Originally Posted by Dooblivion
Second: I also want to know how do you set a timer for time limit to kill all the runners.

Have you ever even thought of using your common sense before you post? The first time I opened WE I got into GUI triggering. So get your friggin brain to work and explore WE first before trying to ask questions. If you've got questions about triggers, go try using the search tool. Or if you're smart enough, go press the "Tutorials" button and look it up there.
05-09-2007, 10:44 PM#5
Dooblivion
K now i'm having technical problems. When I chose unit type equal to (runner), it opens the unit layer and doesn't let me chose a unit.


Second Now I need to make one whole big trigger to say
-Unit dies
-Equal to runner
and the rest is simply pick all units owned by that units owner and remove them, then send unit to jail<gen> wich is ok with me.


NEW QUESTION: K to make it so the jailed runner gets reborn you do:
-unit dies
-equal to (jailed runner)
-Action: Summon new runner.
is it about like that? Sorry i'm not on editor because I gota find CD right now. Think I lost it somewhere nearby.
05-09-2007, 11:50 PM#6
TheSecretArts
We already answered both of ur questions. -_-
05-10-2007, 12:58 AM#7
Conquestor
Quote:
It opens the unit layer and doesn't let me chose a unit.
Do "Unit Type" not "Unit" for the check.


Quote:
NEW QUESTION: K to make it so the jailed runner gets reborn you do:
-unit dies
-equal to (jailed runner)
-Action: Summon new runner.
is it about like that? Sorry i'm not on editor because I gota find CD right now. Think I lost it somewhere nearby

Yep, pretty much. I REALLY recommend you read a trigger tutorial. I'm serious.
05-10-2007, 01:11 AM#8
Dooblivion
i did check it out a bit but there wasn't anything about tags...anyway it's probably somewhere else so i'll check the tutorials.
05-10-2007, 01:25 AM#9
darkwulfv
No, but the trigger tutorials will teach you about triggers. What you're saying is like saying:

"Oh, well, this math class teaches me how to do addition but it doesn't say how to do 5+9".

You're just branching off. Nobody is going to make a tutorial specifically for tags and how to trigger them. That part is up to you, the map designer. Now go dig into some GUI or JASS tutorials and learn to trigger, or go learn yourself by tinkering around with it.
05-10-2007, 01:37 AM#10
Dooblivion
kk I just checked out some of them and ya helps alot. Just I saw that some tutorials were made specialy for TDs and games like that
05-10-2007, 08:41 PM#11
TheSecretArts
we all start as newbs, all you have to do is devote urself and ull be a pro (maybe not vexorian intense)