| 05-07-2007, 10:56 PM | #1 |
Normally when a hero levels up he cannot go past 10 but in some games like defi4anc3 he can go up to about 100. How do you do that??? I'd also like to know how you restrict some items to some heros like defi4anc3 were the mage example can't pick up a sword. AND SOMETHING ELSE THAT'S NOT ABOUT HEROS : How do you make human workes deal 0 damage to trees with harvest ability.![]() ADDED: I want to make it that player units gives gold when you kill them just like creeps. I put the amount of gold given when they die but it doesn't work. |
| 05-07-2007, 11:01 PM | #2 |
You should prepare for spamville. Anyways, since I may be the only one who will help and not spam like a bunch of haters... To change the max level of heroes, go to Advanced on the file menu and click on Game Constants. You'll find it in there, as well as a bunch of other cool things to play around with, like the amount of EXP needed to gain levels, etc. Classifying items like Defi4nc3 takes a lot of triggering work. I can get to the specifics, but maybe someone one here can do it better then I can explain it. Instead of reducing the damage, why you don't make the life of the tree 9999999 or something? There's another way, but that's the least complicated. |
| 05-07-2007, 11:23 PM | #3 |
nice ty you realy helped with my map but for the tree part its because i want them to get destroyed by heroes just like tree tag. So if I put them 9999999 hp how are the heros destroy them with there 100dmg attacks? And no im not making there attack higher. |
| 05-07-2007, 11:58 PM | #4 |
My friend is currently working on a really simple inventory system allowing for different hero classes and alot of other stuff I'm too lazy to tell you about now. I'm not sure if he's releasing it to the public, but ill post again if he is. |
| 05-08-2007, 12:25 AM | #5 | |
Quote:
Okay. Well, when you look at the Harvest ability, there's a field that says "Damage to Trees". That's most likely the damage that is done to trees. Just set it to zero. Is that what you want? Your fourth question: You have to trigger it. Go to the trigger editor and under Initialization(it's always there), create a trigger and make it Player - Turn Player Flag On/Off. Set the correct player in there and when their units die, the player who killed the unit will recieve gold. |
| 05-08-2007, 12:31 AM | #6 |
ya that's what I want but the minimum is 1 damage to trees. And could you be more precise on how to turn player flags on/off because im really not so good sory. Thank you alot for the rest you're very useful. Tell me some of your posts and i might add them to reputation. |
| 05-08-2007, 12:45 AM | #7 |
You can add to his reputation by clicking the little checkmark thingy in his posts in this thread. |
| 05-08-2007, 01:10 AM | #8 |
Set the damage to trees to 1, and then give the trees 100 hp, with 100 hp a second regeneration. For the bounty question, |
| 05-08-2007, 02:15 AM | #9 |
about the item things you can do something like that : Trigger: bahTrigger: bah |
| 05-08-2007, 09:10 AM | #10 |
You should use (item being manipulated) in the condition instead of (last created item). |
| 05-08-2007, 10:32 PM | #11 |
thank you all for answering all my questions for this post. I hope you can help me again if i have questions. Thank you again |
| 05-08-2007, 11:24 PM | #12 |
Make SURE that you use the Search button next time. And remember the tutorials section. And the Resources section. |
| 05-08-2007, 11:24 PM | #13 |
Make SURE that you use the Search button next time. And remember the tutorials section. And the Resources section. |
