HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

DoC Art Preview:Antihero

05-08-2007, 05:52 AM#1
antihero
The Northshire Archer and The Brotherhood of the Horse Archer. Part of the art variation for The Dawn of Chaos.
Attached Images
File type: jpgNorthshireArcher.jpg (111.7 KB)
File type: jpgBrotherhoodoftheHorseArcher.jpg (119.9 KB)
05-08-2007, 08:30 AM#2
Archian
Excellent texture!

I was actually waiting for The Dawn of Chaos Image Gallery to be up, before I would start posting previews at Wc3Campaigns -_-'
05-08-2007, 11:48 AM#3
Whitehorn
What's the crack with high res for war3? You must have a hard-on for blur.

The breastplate looks like a cardboard cut-out stuck to his chest.
05-08-2007, 02:51 PM#4
-chris-chan-
Very nice texture antihero. I have a few crits, and the only reason I am revealing them to you is because I think you want to make them the best as possible. First off, the shirt in the middle of the first guy's chest; it is too contrasted, and the folds create too much of a V instead of a U. Secondly, try and make some shadow on the face, right under the helmet/chain to give more depth. Very subtle crits, take them or leave them. If you do not fix it, it won't make a great deal since those skins are already top notch. :)
05-08-2007, 04:09 PM#5
antihero
Quote:
Originally Posted by Whitehorn
What's the crack with high res for war3? You must have a hard-on for blur.

The breastplate looks like a cardboard cut-out stuck to his chest.
Exactly what I'd expect to hear from you. Go bother someone else.

Quote:
Originally Posted by -chris-chan-
First off, the shirt in the middle of the first guy's chest; it is too contrasted, and the folds create too much of a V instead of a U. Secondly, try and make some shadow on the face, right under the helmet/chain to give more depth.

Well its not a shirt, its a tabard. However you might be right about the u instead of a v thing. Couldn't find any good references so I just drew it the way I imagined they would fold. Good point with the shadow from the helmet , I think I'll change that.
Quote:
Originally Posted by Archian
Excellent texture!

I was actually waiting for The Dawn of Chaos Image Gallery to be up, before I would start posting previews at Wc3Campaigns -_-'

Wasn't aware there was going to be an image gallery.
05-08-2007, 05:34 PM#6
Whitehorn
At least justify why you use stupidly high res. textures for a game that they're utterly wasted. I've seen all the other work for the mod and some of the other artists - its very inconsistant.

Sorry I'm no noob-worshipping slog, but if you're going to ignore the obvious faults, then you should quit posting your shit.
05-08-2007, 06:22 PM#7
antihero
Easy, 512x512 is what I'm told to make the skins at. The funny thing is that the times I've made them at 256x256, John_Drake has actually scaled them up.

The other thing is that these aren't even "high-res" and if I needed to compress them, probably the only thing I would do is make the leather squares bigger and remove the line design on the Northshire archer's shoulder pad.
05-08-2007, 06:23 PM#8
Mordiggian
Great skins, though hi-res skins don't really matter that much when viewing from distance. Still, it doesn't fade brilliance of these. Great work. Will DoC actually be out someday?
05-08-2007, 06:40 PM#9
THE_END
I agree Whitehorn
Everyone now, for some reason, wants skin to be high res.
05-08-2007, 07:01 PM#10
Mordiggian
Perhaps because it seems better on preview and makes people drool after the mod they're from. Instead of creating innovative maps people just make model/skin previews :/
05-08-2007, 09:05 PM#11
Jaakko
Looks cool. What is this project?
05-09-2007, 02:09 AM#12
camel's_hump
Maybe it's because skinning high-res is more fun because you can add more detail and make it more interesting, and maybe it's because modding isn't a job so you don't have to make stuff look all cartoony and shitty like wc3. Modding is meant to be fun, not meant to be a stuffy job where you can't have lots of detail just because it isn't very noticable ingame. Hell, I don't even have wc3 anymore and I still make wc3 units.

In the lord of the rings movies they engraved elven runes on the arrows even though you can't see them at all, and no one would have known about that except it was in the documentary. Do you know why they did that? Because they wanted to, that's why. No one went and complained about that, did they?

Very good skins, antihero. Just do what chris chan said. The fingers look really weird, and the forearm muscles on the second version don't look very complete. For the chestplate on the second version, I would make the bottom of the chestplate darker because he leans over like that in all of the animations.

Now start working on my skin:P
05-09-2007, 12:08 PM#13
Whitehorn
Quote:
Originally Posted by camel's_hump
maybe it's because modding isn't a job so you don't have to make stuff look all cartoony and shitty like wc3. Modding is meant to be fun, not meant to be a stuffy job where you can't have lots of detail just because it isn't very noticable ingame.

This just shows how truly ignorant you are.

If you want to make real skins, of real quality - then stop skinning Warcraft 3 models. They'll NEVER justify the effort and skill of such texture work. Stagnating your talents over terrible models and only posting full face images doesn't achieve anything.

To argue that high res is ok for War3 in this instance is plain stupid. These skins are supposed to fit in with an entire mod, a lot of which IS cartoony and Warcraft themed, because its a Warcraft mod. Of course modding is fun, but these are being made for a purpose. They will be seen from game cameras, where all this detail is lost, making it blurry, especially in an environment where other models have low-detail Warcraft textures.

Bringing 'job' talk into this is also pretty stupid. The whole 'wow you skin better than Blizz' is typical ignorance in the modding community. When a game requires hundreds of models and textures, masterpieces aren't expected. There's this thing called a budget and another one called schedule.

Comparing Warcraft 3 to a CGI-enchanced film is possibly the worst comparison you could make, but then we all know you're not exactly bright.
05-09-2007, 07:27 PM#14
camel's_hump
By 'bringing job talk' into this I was only referring to the fact that you can do what you want, this is not a job. It had nothing to do with quality comparisons to anything else, or to wc3 quality which you would see if you weren't so biased and ignorant.

Also I never compared directly compared wc3 to LotR, I only compared adding details that weren't exactly necessary. Hand engraving runes onto arrows has nothing to do with the fact that LotR is a CGI-enhanced movie.
05-09-2007, 10:07 PM#15
Dan van Ohllus
I don't care what Whitey says. You make excellent textures, antihero, even if they are used on low-poly Warcraft III models.

Most of my critiques are what people already said.
- Make the tabard less contrasted and more u-like.
- Continue working on the arm muscles.
- Add shadow on their faces since they use helmets.
- The hands are very weird.


But you should try out making textures for high-poly models (don't have to be from Warcraft models), since you are really good at making high-resolution textures.