| 05-08-2007, 03:58 PM | #1 | |
Warcraft 2 2nd generation 1.21b This was a mod project hosted at the hubb. Its purpose was to re-create warcraft 2 in warcraft 3 and allow people to easily use this to make there own war2 style maps or mods using it.
For those who havn't played - Differences in War2 from War3 Different tech tree, ships, no heros(in classic mode), different harvesting system, different building system with advanced build tab, different combat mechanics, the war2 style spells. Features:
For all intents and purpose my time towards this mod will be drawing to a close and future updates from me will in most case be unlikely. There is not enough time to keep maintaining this by myself. I hope you enjoy what has been created though. Current Team Director - Strategy Master Art Director - Hellhammer Credits
All Warcraft 3 and Warcraft 2 items are copyright of Blizzard Entertainment. You may not reproduce or share these items in any way outside of warcraft products and you must own copies of warcraft before using such items in your own warcraft mods. Download To play just extract somewhere and double click the war2 exe file to start playing War2 2nd Generation Exe (1.21b)- Download here War2 2nd Generation Readme - Download here Islands Oil patch - Standard islands map with oil patches so you can test that system/ play with friends. (remember ai wont work properly on island style maps) Ancient History http://www.wc3campaigns.net/showthre...highlight=war2 http://www.wc3campaigns.net/showthre...highlight=war2 - Beginnings http://www.fulgrim.com/hubb/index.ph...6d4&board=72.0 - Old Forum WORLD EDITOR EXECUTABLE - Version 0.60 Allows creation of all warcraft 2 2nd generation maps. Maps must be created using this editor to be successfully compatibly with the warcraft 2 mod. (A Fully documented manual will be included on use of editor at a later time) Created maps only work in conjunction with the mod executable which a demo is now available to download. - To make a map not use the starting melee dialog menu, make sure the clearstartinglocations melee trigger action is not used. - To turn off AMAI just dont use Meleestatingai trigger action. - Createstartingunits melee trigger will make a single peon at the start location. - Oil platforms and oil patches measure the amount of gold as oil. This is effectivly the best way of doing this - Must use a special preplacement unit for oil platforms to be placed on the map. - Object editor race stuff not in there specific race category. This is intended as its only way that humans can build like orcs in warcraft 3 but both races can still speed build. Editor Tool Downloads War2 Editing Tools(1.21b) - Download here - Contains the editor and a collection of other tools used for creation of your own maps. Also includes the AI source. Campaign Example - This is a recreation of the first 4 missions of the orc campaign as an example of using the editor to make war2 maps or you can just play it too i guess (Use version 1.20a or higher and third mission will now be completable)Source Map(1.21b) - Download here - This map is the entire source of the engine. Note requires JassNewGen as compiled in vJass. Due to an error on my part it now requires UMSWE enabled in JassNewGen to load. I can't look into why but it fatal exceptions without it. War2x Orc Campaign(INCOMPLETE) - Download here - All maps have been terrained and units placed by hellhammer but still need triggering and ai etc NOTE: All misc downloads(Maps,Campaigns) require the war2 2nd generation exe downloaded first exception being the source map. |
| 05-08-2007, 04:06 PM | #2 |
Well Strategy you placed this in the wrong forum, place it in Map testing :P. |
| 05-08-2007, 04:07 PM | #3 |
@Dead_Men_Walkin: But it aint just a map :D Edit: Also its been released before at the hubb. This is beta for the new version of the mod project. |
| 05-08-2007, 04:20 PM | #4 |
Very anxious, cant wait. I've been playing real War2 but now id like to see it in three-dimensional |
| 05-08-2007, 05:28 PM | #5 |
You actually need to give info. How is it different from WC3? Don't ever presume knowledge of other games. |
| 05-08-2007, 06:01 PM | #6 |
@Cap'n Griffen: Hows that expanded and inserted FAQ |
| 05-08-2007, 06:38 PM | #7 |
That's good. Gives cookies Maybe I'll try it at some point... |
| 05-08-2007, 07:33 PM | #8 |
Well I would try it but the file size is huge, need to wait untill the weekend to get it since im on wood connection :P. |
| 05-08-2007, 08:29 PM | #9 |
@dead_men_walkin: at some point i will put up a lite version up which doesn't have the music and unit voices. |
| 05-09-2007, 01:37 AM | #10 |
woah, you have a guy from blizz on ur team!?! |
| 05-09-2007, 05:53 AM | #11 |
Kool im gonna try this -Av3n |
| 05-09-2007, 06:40 AM | #12 |
Will work on this mod continue or did it die along with the hubb and the artists fleeing? |
| 05-09-2007, 10:15 AM | #13 |
Finally! I hope other people will join you on this great projects, I would like to see a 3d version of Warcraft II :D |
| 05-09-2007, 10:24 AM | #14 |
@ragingspeedhorn: I will continue to at least finish 1.20. Yes it nearly died with all the artists and the hubb but i continued to make improvements and jasshelper/grimoire utilities kinda spurred me further to work on it again. |
| 05-09-2007, 11:35 AM | #15 |
Now I can continue with map making (I'm Hellhammer), finally. PS: Where are the Cho'Gall, Altar of Storms, Peon and Temple of the damned? |
