HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

An Everquest Map

05-09-2007, 02:35 PM#1
sk8er754
Well i've been adding to an everquest map for over a very long time when I had to much time on my hands and its finally starting to look like I can actually beta it soon.

The features in it atm are blacksmithing/mining, fishing, alchemy, instanced deity boss fights, atm 1 LoTD dungeon instance, almost 3 major cities completed, almost all the classes are in, a large amount of finished zones like blackburrow, karana's, etc.

I only intended to use this as a way to pass some time but I might as well finish it since i've had it for about 3years now lol.

Asking if any of you that are interested in orpg map's to lend some opinions/ideas. I can throw some stuff in and mix it around so it still fits with the map to make it more fun.
05-09-2007, 03:00 PM#2
Toink
3 years? Mind posting screenies? Sure would love to see how what kind of ORPG is born over 3 years.
05-09-2007, 03:55 PM#3
Captain Griffen
Since you have bad grammar and cannot find the right forum, and have no evidence, why would be interested?
05-09-2007, 03:59 PM#4
Toink
Quote:
Originally Posted by Captain_Griffen
Since you have bad grammar
Quote:
Originally Posted by Captain_Griffen
why would be interested?

...
05-09-2007, 04:35 PM#5
Conquestor
Quote:
Originally Posted by sk8er754
Well i've been adding to an everquest map

Did you get the original author's permission?

One thing I never liked about ORPG's is the lack of cinemas, and linear quests.

Try making a system that would allow you to have a different experience every play through (For EX: One time you play you might have to clear spiders from a cave, on another play through, you might have to defend the cave from bandits, on another one, there would be a demon portal in the cave, that takes you to another realm, on another one, you would need to find and defuse a bomb in the cave, to stop a volcano from erupting, etc.

Be creative.

OH, and no "Kill 20 sheep and come back to me" style quests.
05-09-2007, 08:14 PM#6
darkwulfv
Quote:
Did you get the original author's permission?

I think he meant he's been working on his own and adding to it.
05-09-2007, 08:19 PM#7
blu_da_noob
Quote:
Originally Posted by Toink
...

Good job on pointing out a typo.
05-09-2007, 10:05 PM#8
sk8er754
Well its evident that theres no lack of energy in this forum ;). lol

But yeah, just me thats been adding to it for about 3 years. I was pushing for beta in 2 weeks now and would have screenshots then. Most of the work has been in triggering and will need a whole week atleast to get terrain looking acceptable (im more of a math/science guy compared to english/art types).

Yeah I like that idea of questing then the usual slay 20 gnolls, come back, and get a 5+dmg wep. For the LoTD feature, Im going for 4 choices where you can select assassinate, mob slaughter, item collect where your choice affects the placement of mobs and did want 4 variations of the dungeon to spawn for non-repititve play.

Reading your post about wanting to see what a orpg in making of 3years is like makes me want to push back release of beta an entire month to make sure its fun Lol >.>.

Thanx for the reply's and lend some more if you have time.
05-10-2007, 01:02 AM#9
Conquestor
Have the weather affect units (For ex, move slower in rain, maybe archers become innacurate during rain, snow slows hp regen, etc), and add in a weather system.
05-10-2007, 03:02 AM#10
sk8er754
Im a big fan of dynamic weather and was thinking of ways of setting up triggers and variables to all fire off making some realistic weather patterns.

I like weather affecting units alot to and will defiantly be including that feature. Possibly if its to cold/hot regen and movement will be lowered. If its a very bad blizzard I can have a degenerating affect within the storm and same for a lightning storm, their won't be that degenerative effect but there will be lightning that will do massive dmg if not kill the unit depending on what sounds best.

I could maybe make safe spots around the map for storms like these to take shelter and rest up before trying to get out of the storm or just wait for a healthy wizard to teleport to the nearest port stone and run to you for a port out.
05-10-2007, 03:05 AM#11
Dooblivion
since you have bad grammar...what the hell are you talking about NOW your just exagerating. You're an ackward person. Pity for you
Anyway I'm anxious for your map sounds nice.
05-10-2007, 03:12 AM#12
darkwulfv
Quote:
since you have bad grammar...what the hell are you talking about NOW your just exagerating. You're an ackward person. Pity for you

Uhh, random flaming?
05-10-2007, 03:29 AM#13
sk8er754
*Alright maybe I was and do have bad grammer lol but for sure im planning on*
1. Triggered weather matching the region- If its a tundra it will snow and blow, if its a tropical-temperate region it will rain and blow.

2. Now for example when say region1 fires off and its heavy wind in a tundra, hero within the region will be debuffed say with a cripple like buff, slowing your movement speed. It would stick that on you say like every minute so if you get out the area it would in real life take a bit to warm up so i'll simulate that in the map. Now i'll take something similiar for all affected regions with the appropriate weather and stack on debuffs if there needed.

3. Cold-heavy wind- Degenerating aura 1hp per second/50% movement speed reduction
Cold-light wind- Slowed regneration and 25% movement speed reduction
*Similiar for the opposite Hot-Heavy wind EX: desert
Fog and Sand storms- all units in region dubuffed to miss a certain %
Lightning storms- This one is tricky, will have to have to have a ability casted in random region where storm is located and if the hero's in that spot where lightning is striking, the hero will take serious dmg or death. Something probably on the lines of a small aoe, since most that survive lightning aren't struck, just electrocuted from the (ground aoe lol) of the lightning bolt.

Does that sound better? It could seem to be dynamic but just well triggered to create the illusion.
05-10-2007, 03:44 AM#14
Conquestor
Make it easy to remove/add weather effects. You could have quests involving them, or possibly items that increase a % chance for a certain one, and add stats when it is that weather (Or something similar). Just don't bog yourself down in a giant "wall of text" like code.
05-10-2007, 03:59 AM#15
sk8er754
Yeah i'll have to think it over and try some new things. Im just hoping that I can get all that I want into this map that Im capable of doing and not have it lag. I don't want to make it so good that you need a dual core computer to play a warcraft map :P.

I'll test it on 2 other computer specs when its beta and if its lagging on one already but its fine on the higher specs I might consider making two maps, one more detailed and the other less.

**Added in** How would it be like to have a druid be able to control the weather? Certainly would give more importance to the class to have around.