| 05-09-2007, 04:37 PM | #1 |
how does 'divert player income (tax)' work? rounded down, rounded off? what if it diverts to multiple players: will it divert equally (p1 gives 10% to each p2, p3 and p4)? or one after another (p1 gives 10% to p2, gives 10% of the remaining 90% to p3, 10% of the remaining 81% to p4...)? greets, bsycho |
| 05-09-2007, 04:46 PM | #2 |
It should be self-explanatory.. Diverts a % of the players Gold/Lumber income to another player(yes only 1) So if Player X gets 100 gold, a % of it goes to Player X If it diverts to multiple people then I'll give you an example.. Player 1 gets 100 gold You divert 10% of his gold income to players 2, 3 and 4 10% of 100 goes to player 2 that leaves 90 gold for player 1 10% of 90 goes to player 3 that leaves 81 gold to player 1 10% of 81 goes to player 4 that leaves 72 gold for player 1 |
| 05-09-2007, 06:55 PM | #3 |
Your gonna want to trigger that yourself. When it says "taxes", its refering to the upkeeps |
| 05-10-2007, 03:18 PM | #4 |
ok lets say i want to share lumber. it doesnt has to be percent, but maybe 1 lumber per player per 10 lumber harvested. i cant find any fitting events or does the ability 'return lumber' apply every time a unit drops resources at the lumbermill (or similar structure)? ideas? |
| 05-10-2007, 03:37 PM | #5 |
It automatically does that once you divert it. I think.. |
