| 05-10-2007, 06:17 PM | #1 |
If i set the distributed damage from 0.50 to 1 does that mean that any time any of those linked units receive 100 damage they will all receive 100 damage exactly? edit> oh yeah. one other thing. if i set it to 0, does that mean nobody will receive dmg? |
| 05-10-2007, 07:39 PM | #2 |
As far as I know that value means how much of the damage dealt gets distributed. So, if you set it to 1 and link 4 units, when one of them would take 100 damage each one will take 25 istead. If the factor is 0.5 then the damaged unit would first take 50 damage and the remaining 50 would be distributed among the 4 units. If you would set it to 0.0, then spirit link would have no effect. |
| 05-10-2007, 08:23 PM | #3 |
thx for the info. hm. so that would mean there is no way to have all units receive exactly the same damage by playing with that number. darn. |
| 05-10-2007, 08:23 PM | #4 |
if you did 1.00 i believe the first unit would take 0, and it would be distrubuted with the rest, |
| 05-10-2007, 08:27 PM | #5 |
is it possible to have the link link up the caster with several enemy-only units? |
| 05-10-2007, 09:16 PM | #6 |
That seems unlikely, but it would be very easy to set up a map to test. |
| 05-11-2007, 12:13 AM | #7 |
No if you set it to 0 spirit link will have no effect. When you set it to 0.50, when a unit under effect of spirit link will take 100 damage, a first unit will recieve 100 damage (divided by your 0.5 seting wich would equal 50 damage) and the rest of the damage is seperated throughout the number of units under its effect. - I guess you can cast spirit link of enemies, just change the targets. |
| 11-02-2007, 03:41 AM | #8 |
No, setting it to 1.00 will not make it distribute it evenly, it makes it do absolutely nothing. I have tested this :o |
| 11-02-2007, 07:01 AM | #9 |
o.O Thread necromancy at its finest. Please don't do that again. |
| 11-02-2007, 07:25 AM | #10 | |
Tested by me (with demo map) ruRU lang thread\forum http://blizzard.ru/forum/showthread.php?t=31417 Quote:
Demo map included (this version for other test, just add spell to "moving" creeps fiend) |
