| 05-12-2007, 11:29 AM | #2 |
Set ChangeShotButtonOverall[(Player number of (TRIGGERING PLAYER?!))] = (Last created dialog Button)... Wrong in trigger 2 (the dialog) I think it should be the owner of triggering unit. |
| 05-12-2007, 12:48 PM | #3 |
It's the same thing. If the player's unit casts an ability, I can reference that by using 'Triggering Player'. Worked before. |
| 05-12-2007, 12:50 PM | #4 |
This is a player unit event (convert it in jass and see how the generic unit event works ) So triggering player will work By the way, triggering player will work as well as owner of triggering player, even if it's an single unit event |
| 05-13-2007, 12:44 PM | #5 |
Ehh... Is this too long a request to expect assistance in? |
| 05-13-2007, 08:44 PM | #6 | |
Quote:
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| 05-13-2007, 11:07 PM | #7 |
Yeah, I noticed and fixed that already. I also changed it so that it cleared the dialog in the dialog trigger before doing anything else, but for some reason it still keeps adding on 4 dialog buttons. |
