| 05-11-2007, 10:49 PM | #1 |
I was wondering how to get some abilities like crit and magic resist to stack in a better way. We know that the last acquired ability is the one that will overide when two crit occur at the same or that an magic resist item that is bought after a magic resist skill is learn with overwrite the skill completly but would stack if it was bought before the skill is learned. So my question is, let's say my hero has a 10x crit skill and he buy a 2x crit item. If I remove the ability from the hero when he buy the item and after that readd it at the same level he had before, would his skill now be the one that overwrite ? |
| 05-11-2007, 11:24 PM | #2 |
I didn't comprehend this toooooo spectacularly, but if you remove the ability, it will be gone all together. If you have multi-critical strikes, you get stupid things like in Elemental RPG where you have 50 numbers sitting on top of one another. If you explained a little bit more, I might be able to help a little bit more. |
| 05-12-2007, 12:27 AM | #3 |
Sorry I'm not very good in english I know that you get multiple message when you have two crit skill if the both happen on the same hit. But in reality, only the last aquired one is done. I've tested it with 2x crit and 4x crit. With a base dmg of 50-50, if I acquire the 2x one after the 4x one I deal 100 damage, otherwise, it's 200 damage. I'm wondering, if the 2x is an item, and the 4x the hero skill. If when he get the item, I trigger something that temporaly remove the 4x skill then make the hero relearn it, will it be considered the last acquire ability ? I guess I should test it out, but I was wondering if anyone has thought about it before me. Testing it for crit is easy, but doing it for bashes, magic resist, evasion, etc. is gonna be much harder. |
| 05-12-2007, 02:59 AM | #4 |
It's impossible to detect for passive effects, so that's why you make null abilities that are catalysts for chance effects. The last ability does take precedence, so probably make a trigger that replaces the critical strike (remove then re-add) and try that out. That should work if it is the last ability takes precedence. |
| 05-12-2007, 08:50 AM | #5 |
It could be either the last ability added to the hero or the last ability loaded by the game. In the second case, you're stuffed, but you can't really know which is it until you test. |
| 05-12-2007, 09:14 AM | #6 | |
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| 05-12-2007, 04:09 PM | #8 | |
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| 05-12-2007, 05:14 PM | #9 | |
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That was with reference to the 'adding' of abilities to spellbooks via the trick (using the separate abilities with the same orderid). |
| 05-12-2007, 09:52 PM | #10 |
Ah, that makes a difference! |
| 05-12-2007, 10:38 PM | #11 |
You could try making the items require a check dependancy, and then just deprive them of it or something like that. |
